- Oct 18, 2001
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Ive seen posts here and on other message boards stating that the GF FX will run Doom III faster than the R9700. They say the fillrate will allow it to push the very high polygon count that Doom III has.
However, from what Ive seen of Doom III, the polygon count is actually very low, especially when compared to the new Unreal engine. Its my understanding that Doom III doesnt use a high polygon count, but instead uses bump mapping, which seems to make sense based on its gameplay. The models look to have very low polygons to me.
Does anyone know whether or not Doom III uses a high polygon count? Are there any tests that just utitlize bump mapping, so we can see a comparison of the two cards?
However, from what Ive seen of Doom III, the polygon count is actually very low, especially when compared to the new Unreal engine. Its my understanding that Doom III doesnt use a high polygon count, but instead uses bump mapping, which seems to make sense based on its gameplay. The models look to have very low polygons to me.
Does anyone know whether or not Doom III uses a high polygon count? Are there any tests that just utitlize bump mapping, so we can see a comparison of the two cards?