shortylickens
No Lifer
- Jul 15, 2003
- 80,287
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I feel the same way.Originally posted by: SlitheryDee
RPGs with slow turn-based combat and random enemies. I simply can't finish last remnant because the damn game makes you do every piddling side quest that appears on every stage of the storyline just to have a party that's strong enough to even approach beating the early bosses. The thing is that I have come to absolutely hate the combat system that everyone speaks so highly of in that game. It was neat the first time, but now it's a plodding, dreary, boring, blasted waste of time. That feeling extends somewhat to pretty much every turn-based RPG combat system out there. Somehow I used to enjoy the endless level grinding and loot gathering, but spending an enormous amount of time doing the same thing over and over again just to level up enough or get enough stuff to beat one boss with the payoff being a minuscule smidgen of story before returning to the same crap again seems too much like work these days. I remember tramping through the same high-level monster areas for hours on end just leveling up my characters in the FF games. Time just seems too precious to spend doing that now. By all means, make the game hard. I like hard. Just don't make it full drudgework that does nothing to advance the story.
I used to love grinding in Dragon Warrior and Final Fantasy. That love extended all the way up to FF7, where you grind not only for XP, but materia points so you can use spells and abilities. First time I played a computer RPG some of that love died. I believe it was Elvira 2, The Jaws of Cerberus. That game did have some annoying grinding in the later parts, but most of it was just exploration, puzzle solving and occasional combat with an important creature.
Later I would play Ravenloft: Stone Prophet and that was a huge leap forward.
Actually, I think Zelda is still the best example of an RPG that doesn?t require grinding. Everything you do is purposeful and gets you closer to your goal. You push forward to get an item which unlocks another part of the game, then keep doing that until you get to the end. Killing the bosses serves an actual purpose, not just a fat XP reward. The combat in between bosses serves to add a little suspense and challenge but is not required or directly rewarded.
These days I prefer the game system of Deus Ex, the Elder Scrolls, and even Fallout 3. They all reward combat but not as much as accomplishing things in the game world. I'd rather run around exploring a fast world or stopping a megalomaniacs plans than massacre a couple hundred ogres.
I'd like to express the same opinion about this whole Achievement Unlocking concept. That was fine for a little while but is now just annoying. Its taking the place of geniune game play and I am tired of it.
