- Jun 15, 2012
- 14
- 0
- 0
Hi All,
<Long Version>
I am using C#.net and am looking for a good way to generate network traffic and measure the aspects of it (latency, dropped packets, etc). Basically I am trying to write a custom packet structure that allows for a specific type of prioritization at Level 3 of the OSI model.
Before I can do that I need to know exactly what kinds of delays I am overcoming, otherwise there is no way to tell if my prioritization algorithm is worth implementing.
</Long Version>
<Short Version>
I basically just need to simulate many nodes on a network generating different loads of traffic on that network. I need to measure things like latency, dropped packets, etc. My Google-Fu has failed me, only finding techniques that limit the bandwidth itself and not simulate traffic itself.
Any thoughts?
</Short Version>
Thanks in Advance!
<Long Version>
I am using C#.net and am looking for a good way to generate network traffic and measure the aspects of it (latency, dropped packets, etc). Basically I am trying to write a custom packet structure that allows for a specific type of prioritization at Level 3 of the OSI model.
Before I can do that I need to know exactly what kinds of delays I am overcoming, otherwise there is no way to tell if my prioritization algorithm is worth implementing.
</Long Version>
<Short Version>
I basically just need to simulate many nodes on a network generating different loads of traffic on that network. I need to measure things like latency, dropped packets, etc. My Google-Fu has failed me, only finding techniques that limit the bandwidth itself and not simulate traffic itself.
Any thoughts?
</Short Version>
Thanks in Advance!