• We’re currently investigating an issue related to the forum theme and styling that is impacting page layout and visual formatting. The problem has been identified, and we are actively working on a resolution. There is no impact to user data or functionality, this is strictly a front-end display issue. We’ll post an update once the fix has been deployed. Thanks for your patience while we get this sorted.

GeForce2 or Ultra and Anti-aliasing

cmaMath13

Platinum Member
Anyone running any level of Anti-aliasing with there GeForce2 or GeForce2 Ultra?

I figured out how to use it, but the key is to toggle the "Force Anti-Aliasing all applications" option. Once it is forced, the frame rates go way down! Plus, I notice the text in the UT GUI to be weird looking because of the FSAA. I can run at 2X FSAA and Low Detail, but framerates drop down to the 30fps or sometimes even lower.

Any one else have this experience?
 
Welcome to current FSAA implementations🙂

The toggle to force FSAA is the only way to truly enable it for over 90% of the games(probably more like 99.9%). Don't use low detail settings, ever. They perform within a FPS or two of the high detail setting but looks very poor in comparison.

Which board and drivers are you using? It is hard to say exactly what FPS you should be seeing in UT as one, it is a very CPU intensive game. Two you aren't listing bench comparsions and three you forgot to mention your res/color depth🙂 At the lower settings it is of a playable FPS on my old tired GF DDR. It isn't however, a game I would reccomend playing with FSAA on.

UT isn't a high contrast game, does use mip mapping properly and is one that you need accuracy at a distance for, really a lousy title for FSAA. If you have any racing/flight sims fire them up and play with FSAA on for an hour or so and then shut it off and go back to playing it, you will notice a big difference(particulary using say 800x600 4X high detail).
 
Benskywalker,

I am running a T-Bird, AV7 mobo, 256MB PC133, 64MB Herc. Prophet 2 GeForce2 ULTRA with 6.50 Det. driver, and an IBM GXP75 HHD.

Also, can you recommend the best settings for Q3 Team Arena? I have been play at 1024x768x32 with all high details on video settings. It seems that my FPS are not as high as I figured they would be with this video card at that resolution (~50-60fps). It runs fine, but I would expect higher fps. I get higher fps in UT.

Any comments or suggestions?



 
What CPU are you using(MHZ)?

TA is more CPU intensive then "regular" Quake3, though I'm not sure exactly what FPS you should be seeing(too much time playing Giants lately😉). Do your FPS increase as you drop res/colordepth? With a GF2U you should have plenty of overhead for 10x7x32 for a decent framerate.

BTW- Did you format and do a clean install of Windows when you upgraded to your GF2U and what board did you upgrade from(or was this a new build??)
 
For reference, with a P3-650 running at 936Mhz/256MB HSDRAM-Q3 scores timedemo 001:
My old Asus GF1-DDR, medium detail, 10x7/32 bit color=59 FPS
My new GF2-GTS 64MB DDR High Quality settings, 10x7/32 bit=89.9 FPS
Using Nvidia ref. drvs. 6.31, no vc OCing
Mike G
 
TA disables S3TC so it slows down your performance. That may be why you are experiencing such a lower score.
 
Opps, I am running a 1.1GHz T-Bird.

I am happy with the performance, I just thought maybe my FPS would be higher. I really notice on the CTF Map that is HUGE. I am getting fantastic fps in UT and regular Q3.

I really don't think there is anything wrong with my computer, but I wasn't sure if there was something missing (like enabling texture compression....)

Does the Ultra utilize S3TC? And if so, how can I enable?

 
Back
Top