yes, but if you're not satisfied with driver or game FXAA,well you can clearly see here that FXAA can blur in some games. http://hardforum.com/showthread.php?t=1698508&highlight=fxaa&page=3
you can use FXAA 3.11 injection and fine tune blur amount, pre/post sharpening,
and SMAA gives good results out of the box
pretty much, there's a time and game for everything - from FXAA, to down-and-super-samplingIQ is truly subjective based on tastes and tolerances. Personally would trade-off a bit of clarity for a clean screen while moving. My beef has been, really since the introduction of the shader and specular to titles is innovation was needed to combat the aliasing of the modern abilities.
Doom3 and FarCry were staples with benchmarking years ago -- always numbers but what these titles offered were screaming aliasing from specular to alphas.. Would see investigations zoomed in to compare image quality but in motion, where most aliasing was seen was rare in discussions.
Transparency AA was a god send to have.
FXAA and MLAA are a god send based on compatibility, low hit, enhances the entire screen.
Super-sampled is a god send if one has the performance for the gaming title.
Multi-sampling is a god send.
Tools offered to the gamer to try to find the right balance for their subjective tastes, tolerances, application, platform and display. If developers can have tools; why not gamers?