Originally posted by: Evan Lieb
And that's why you don't go to The Inq for GPU reviews. 😉
Originally posted by: Wingznut
theinquirer is what it is... A fun site to read about every rumor in this industry.
The problem is when people (usually fans of whatever product) take what they have to say as definite fact, without any other sources to confirm the notion.
Originally posted by: Evan Lieb
And that's why you don't go to The Inq for GPU reviews. 😉
Originally posted by: UCDznutz
what do the pipelines do anyways? looking to upgrade video cards after a long hiatus (gf2 gts) and i'm confused with alot of these terms
I'm getting a number of reports from people saying that they have not managed to get more than 4 pixel per clock out for GeForce FX. Normally, if running in 32bit, the 3DMark fillrate tests will not show more than four pixels per clock on the GFFX becuase of bandwidth limitations - however, even if the colour is reduced to 16bit and 16bit textures the multitexturing performance is still twice the the single texturing performance and the single texturing is still less than half the theoretical performance of an 8x1 card (1.4Gp/s single tex, 3.4Gt/s multitex).
When Radeon 9500 PRO is run with these setting is does achieve a rate that is greater than 4 pixels per clock (as I pointed out to XBit labs in their pulled review).
Originally posted by: Czar
Now I recomend 3dmark2003 becomes a very valid benchmark and nvidia just shutsup and start making a better card
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Originally posted by: Czar
Now I recomend 3dmark2003 becomes a very valid benchmark and nvidia just shutsup and start making a better card
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Personally, I'd like to see 3DMark2003 get thrown in the dump, and for nVidia to make a better card anyway
Again, NVIDIA stated in their 3DMark03 lab report that the important tests will be how it performs in actual games like UT2003, and Morrowind, and Splinter Cell
Gezz uInq is such a POSOriginally posted by: GTaudiophile
theInq continues their investigation...