"Secondly, in high detail, dynamic shadows are enabled for all non-static objects. The dynamic shadows are transformed by the vertex shader to textures. In case of the Kyro II, the shadows are rendered by the CPU while the cards with hardware T&L can do it with the T&L unit. The CPU is also loaded with the real-time physics and other calculations in this benchmark, while it is not in the other benchmarks. Indeed, the car test is more true-to-real than any other game test in the 3DMark series. "
he forget that the problem is only in drectx8 and will be corrected with the next release of it..
funny he forget to mention that...
there are many out there that reading this could might think that kyro needs the cpu to do rendering into textures...
that is not true..
in fact allmoust games do this rendering into textures...
he could use directx7 for more IMPARCIAL REVIEW !!!

duh we might think there could be a nvidia hand in there..