Originally posted by: peritusONE
Newsflash!!! The hardest difficulty on GoW is impossible without a mouse.
Originally posted by: peritusONE
Newsflash!!! The hardest difficulty on GoW is impossible without a mouse.
Originally posted by: ivan2
Originally posted by: peritusONE
Newsflash!!! The hardest difficulty on GoW is impossible without a mouse.
Originally posted by: Pheran
Wow, I wasn't expecting this at all. I finally another one of the flagship 360 games (GoW 1). I'm playing the single player game on Hardcore and it's making me want to pound my head against the wall. I'm not the best gamer, but I can normally play on middle-difficulties (I finished Halo 3 on Heroic without too much trouble). Not only are the some incredibly difficult and frustrating areas, but checkpoints in stupid places are making me want to punch the developers in the face. Yes, I really wanted to see that cutscene/dialog twenty times as I try to get past an area! GRRRR.
Through shear perseverance I've made it to the end boss battle (General RAAM). This is freaking ridiculous, I've died more times than I can count and as far as I can tell I've barely put a dent in the guy (yes I understand the stupid birds make him invulnerable).
I was really looking forward to playing this series, but if GoW2 is this craptacular I won't even bother with it.
Originally posted by: Pheran
Originally posted by: Kev
I definitely agree with the cutscenes issue. I remember there was one part underground that I had to play like 20 times, and each time I had to watch the same stupid 5 minute intro scene. I got so annoyed that I had to mute the TV during it.
Yeah, I guess I didn't make myself very clear, because most people are missing the point. Most of the game difficulty on Hardcore was fine, there were just a few huge difficulty spikes coupled with horrible choices in checkpoint placement that really pissed me off. The prime example is probably what you are talking about - there's an underground pumping station at the end of Act 3 that is just full of Theron Guards that will 1-shot kill you. After the last checkpoint before this, you have to listen to a conversation about the Imulsion value, then you have to go grab a Torque bow, then listen to another conversation about the pumping station, then go through a conversation/cut scene about a Theron Guard. Would it have killed them to put another checkpoint AFTER all that stuff? That is just plain bad game design.
The other thing that bugs me about this game is that the plot is the most paper-thin incomplete thing I've ever seen. I never would have had any idea why Marcus was in jail had a I not read the three-paragraph blurb in the manual (they can't even be bothered with a starting cutscene with background?). I had no idea where the Locust came from or even that I wasn't on Earth until I read it in some game review. Even worse, Marcus goes through his own home and never comments on it or his father, not even to offer tactical information about the floor plan. I don't expect a novel in a shooter, but Halo 3 beat this plot by a mile.
I wouldn't even bother to rant about this if it wasn't for the fact that this game is considering a flagship title on the 360 and it has a bunch of review sites giving it 10/10. I guess I shouldn't have believed the hype, because I would probably give it a 7 at best.
Oh well, ignore my rant and return to your regularly scheduled gaming.
Originally posted by: BD2003
I know in GoW2, you can press the select/back button to skip cutscenes, which was totally non-obvious....I wonder if you can do the same in GoW1?
:thumbsup: especially the bolded. The pumping station, the one wretch attack in the minds, and the fight in the Fenix mansion, are the hardest parts on insane IMO.Originally posted by: purbeast0
you simply aren't very good.
i mean it's tough but it's far from "impossible" to finish. i played it on that my first time through solo and didn't have a problem, you just have to play smart and take your time.
Originally posted by: Pheran
Originally posted by: Kev
I definitely agree with the cutscenes issue. I remember there was one part underground that I had to play like 20 times, and each time I had to watch the same stupid 5 minute intro scene. I got so annoyed that I had to mute the TV during it.
Yeah, I guess I didn't make myself very clear, because most people are missing the point. Most of the game difficulty on Hardcore was fine, there were just a few huge difficulty spikes coupled with horrible choices in checkpoint placement that really pissed me off. The prime example is probably what you are talking about - there's an underground pumping station at the end of Act 3 that is just full of Theron Guards that will 1-shot kill you. After the last checkpoint before this, you have to listen to a conversation about the Imulsion value, then you have to go grab a Torque bow, then listen to another conversation about the pumping station, then go through a conversation/cut scene about a Theron Guard. Would it have killed them to put another checkpoint AFTER all that stuff? That is just plain bad game design.
The other thing that bugs me about this game is that the plot is the most paper-thin incomplete thing I've ever seen. I never would have had any idea why Marcus was in jail had a I not read the three-paragraph blurb in the manual (they can't even be bothered with a starting cutscene with background?). I had no idea where the Locust came from or even that I wasn't on Earth until I read it in some game review. Even worse, Marcus goes through his own home and never comments on it or his father, not even to offer tactical information about the floor plan. I don't expect a novel in a shooter, but Halo 3 beat this plot by a mile.
I wouldn't even bother to rant about this if it wasn't for the fact that this game is considering a flagship title on the 360 and it has a bunch of review sites giving it 10/10. I guess I shouldn't have believed the hype, because I would probably give it a 7 at best.
Oh well, ignore my rant and return to your regularly scheduled gaming.
Originally posted by: Pheran
The other thing that bugs me about this game is that the plot is the most paper-thin incomplete thing I've ever seen. I never would have had any idea why Marcus was in jail had a I not read the three-paragraph blurb in the manual
Originally posted by: ShawnD1
Originally posted by: Pheran
The other thing that bugs me about this game is that the plot is the most paper-thin incomplete thing I've ever seen. I never would have had any idea why Marcus was in jail had a I not read the three-paragraph blurb in the manual
I never actually read the manual. It really says why he's in there?
That is because, like Halo, for anyone interested in the actual story and the characters involved, you will have to read the books. The Halo books have really fleshed out its universe and characters, for me.Originally posted by: Pheran
Originally posted by: ShawnD1
Originally posted by: Pheran
The other thing that bugs me about this game is that the plot is the most paper-thin incomplete thing I've ever seen. I never would have had any idea why Marcus was in jail had a I not read the three-paragraph blurb in the manual
I never actually read the manual. It really says why he's in there?
Yup, it say he disobeyed military orders to try to rescue his father, but that's about it.
Originally posted by: Kev
I definitely agree with the cutscenes issue. I remember there was one part underground that I had to play like 20 times, and each time I had to watch the same stupid 5 minute intro scene. I got so annoyed that I had to mute the TV during it.