GDDR is similar to DDR but optimised for bandwidth.
So the PS4 will have lots of bandwidth for graphics. But it looses out on latency so the cpu will suffer some.
The weird thing is the info on the gpu being limited to 2gb of the gddr5, that doesnt make sense.
The best option would be mix it but the AMD APU (gpu+cpu+memory controller) only has 1 memory controller so cant do both.
Memory is 'unified' so all memory after OS and actual program data is usable by GPU.Will the cut down hd 7870 inside the ps4 be able to ever use more than 4 gb of gdd5 as a vram buffer? Because, if not, the extra 4 gb of gddr5 was entirely superfluous and only serve to bloat the price.
Memory is 'unified' so all memory after OS and actual program data is usable by GPU.
Basically you can have 'simple' game with over 7GB of memory used by the GPU.
I meant that it should have 4 gb of vram and 4 gb of system ram (ddr3 or whatever) if it doesn't ever need more than a 4 gb vram buffer. Not to say that I'm sure it can't use more, I'm just a bit skeptical, when even crysis 3 won't use more than 1.6 gb of vram at 1080p, vhq with 4xmsaa - and that's a 30 fps showing on a hd 7970GE.
So how will a severely cut down hd 7870 manage to clog up more than 4 gb of gddr5 at 30 fps (much less 60 fps)?
They tried the discrete system and video memory in the PS3 and developers did not like it. They preferred the unified approach of the 360 (which used unified GDDR3).
They tried the discrete system and video memory in the PS3 and developers did not like it. They preferred the unified approach of the 360 (which used unified GDDR3).
GPU power is the most important factor in a console anyway. The GPU in the ps4 can also be utilized for non-graphics computing when needed. They demonstrated it doing physics processing as one example.
They complained about the UMA on the N64 and Xbox so don't blame Sony for listening for once. If Sony was aiming for 1080P eDRAM would of been to expensive.They tried the discrete system and video memory in the PS3 and developers did not like it. They preferred the unified approach of the 360 (which used unified GDDR3).
RSX can read Cell's XDR at a descent speed so if you had bandwidth to spare you could put textures there. Its the other way that not doable since Cell can only read GDDR3 at 16MBps "(no, this isn't a typo...)".It would be interesting to see how much of the CPU's 256MB went unused, and what the GPU's memory usage was at.
What I have heard none of the main memory went ununsed.I'm not so sure that it was the setup that the developers didn't care for but rather the size limitations that were imposed by the 256MB headroom vs. a shared 512MB. It would be interesting to see how much of the CPU's 256MB went unused, and what the GPU's memory usage was at.
Theres no need for the CPU to have GDDR5.
Theres little need (if any) for the GPU to have more than 2-3gb of GDDR5. Rememebr its going to be pushing 1080p max gaming resolution (1920x1080).
4GB GDDR5 would have been enough, adding 2GB DDR3 would have been nice but with the APU platform its also unpossible (within reason).
Will the cut down hd 7870 inside the ps4 be able to ever use more than 4 gb of gdd5 as a vram buffer? Because, if not, the extra 4 gb of gddr5 was entirely superfluous and only serve to bloat the price.
Theres no need for the CPU to have GDDR5.
Theres little need (if any) for the GPU to have more than 2-3gb of GDDR5. Rememebr its going to be pushing 1080p max gaming resolution (1920x1080).
4GB GDDR5 would have been enough, adding 2GB DDR3 would have been nice but with the APU platform its also unpossible (within reason).
All things are possible! It could well be expensive though adding a new memory controller and probably means splitting ram so no unified memory.
Sure 2gb is nice for a few games, at what resolution? Remember this will be locked to 1080 max, perhaps 2gb is a sensible amount for 1080 with AA and effects etc. Also remember the GPU wont have the power to do much more either. So far game engines on PC havnt needed over 2gb either and are less efficient than console games. 4GB total would have been plenty IMO.
Graphics 'pop' is more to do with draw distances, polygons and pixel fill rates than being able to store textures in gpu memory.
You guys are assuming that the PS4, which is coming out at the end of 2013, is being made for today's gaming. SONY has given itself and developers massive room to develop entertainment for the next 10 years, not just for 2013...
You guys are assuming that the PS4, which is coming out at the end of 2013, is being made for today's gaming. SONY has given itself and developers massive room to develop entertainment for the next 10 years, not just for 2013...
PS4 will only have enough graphics power to push 1080 games. it may be able to do 4k video and images but it wont do 4k gaming.
'It may be overkill, but that's not a bad thing'.
If 4GB of DDR5 sits in the console unused for its life then its wasted cost and expense.
PS4 will only have enough graphics power to push 1080 games. it may be able to do 4k video and images but it wont do 4k gaming.
'It may be overkill, but that's not a bad thing'.
If 4GB of DDR5 sits in the console unused for its life then its wasted cost and expense.
Development consoles typically have extra RAM for debugging purposes. The pads for that extra RAM are sometimes left.Microsoft's insistence on DX (DirectXbox was the original name) actually hurt the Xbox 1, as I recall at least one developer actually saying they had more room to work with the PS2. You could also solder on an extra 64MB on the Xbox 1 if you wanted to at home, perhaps a sign that MS once considered 128MB (probably for more 720p games).