When games initialize, they load a different gamma setting onto the desktop. Normally when you use the [Print Screen] key you are taking a screenshot without the gamma setting applied. This causes the resulting screenshot colors to be "off" from what you'd see in-game. You will usually experience the same phenomenon when using the in-game screenshot function.
I've made a program to solve this issue. It runs in the background and uses the same key [Print Screen] but writes to an image file. You can have it write lossless PNG, lossy JPG, or both. It will capture up to 10,000 screenshots (0-9999) in one run. You can also specify a naming rule for the files based on time and number. It will however overwrite files that exist with the same name.
Examples:
Game screenshot function
Windows print screen (same)
Gamma-corrected print screen (reveals more detail and corrects color tone/improves AA efficiency)
Download (Win32 exe/readme): gss 0.5 Beta
It's my hope that this will become the new standard for screenshots. Please let me know of any bugs, or features you would like added.
I've made a program to solve this issue. It runs in the background and uses the same key [Print Screen] but writes to an image file. You can have it write lossless PNG, lossy JPG, or both. It will capture up to 10,000 screenshots (0-9999) in one run. You can also specify a naming rule for the files based on time and number. It will however overwrite files that exist with the same name.
Examples:
Game screenshot function
Windows print screen (same)
Gamma-corrected print screen (reveals more detail and corrects color tone/improves AA efficiency)
Download (Win32 exe/readme): gss 0.5 Beta
It's my hope that this will become the new standard for screenshots. Please let me know of any bugs, or features you would like added.