jakobkraft
Golden Member
I started playing System Shock 2 recently. A great game but the oldest and first game I've tried with a 16 bit graphics engine. I also have Half Life, but there is a command you can stick in the .cfg for Half Life that gives you 24 bit, which is almost as tight as 32 bit. But for System Shock 2, it's just 16 bit depth, no way around it. So I go to a forum and they say up the resolution. A lot. So I raise it up to 1280 x 1024, which I've never done before; all my games look fine at 800 x 600 x 32 bit. But I was surprised to see at that high resolution that game looked perfect, as good as any of my other games at 32 bit.
So now I'm curious: which is better for performance? A high res (1280 x 1024 and up) + 16 bit depth,
or
low res (1074 x 768 and below) + 32 bit?
I guess a more general way to put it is what causes a greater hit on the card/cpu - high resolutions or bit depth?
So now I'm curious: which is better for performance? A high res (1280 x 1024 and up) + 16 bit depth,
or
low res (1074 x 768 and below) + 32 bit?
I guess a more general way to put it is what causes a greater hit on the card/cpu - high resolutions or bit depth?