Gaming monitor -- whats 4:4:4 1080p24, Is 16:10 a req?

calvin0416

Member
Jan 3, 2011
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4:4:4 1080p24?

What do they mean and does it really matter for gaming?

And do we need 16:10 monitor for it to look best?

I'm planning to play on a 42" TV with native resolution of 1920x1080 so i guess it's 16:9
 

zerocool84

Lifer
Nov 11, 2004
36,041
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1080p24 is mainly for Blu-ray movies. Don't worry about it for games. 16:10 over 16:9 is all about personal preference.
 

manimal

Lifer
Mar 30, 2007
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1080p24 is mainly for Blu-ray movies. Don't worry about it for games. 16:10 over 16:9 is all about personal preference.

whats sad about some games is they actually show you less twit 16x10 then 16x9...


/sings the fov blues...
 

Ross Ridge

Senior member
Dec 21, 2009
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4:4:4 1080p24?

What do they mean and does it really matter for gaming?

And do we need 16:10 monitor for it to look best?

I'm planning to play on a 42" TV with native resolution of 1920x1080 so i guess it's 16:9

For gaming 4:4:4 isn't that important but for displaying text it can be a big deal. Most TV's apparently don't accept a full chroma signal over HDMI, so they effectively display colour at half (or maybe a quarter) the resolution.

What you really want for gaming is a TV with low input lag. Plenty of TVs will delay what you see on screen for several frames while it does various sorts of processing. This can make games that require well timed button presses more difficult.
 

five_seven

Member
Jan 5, 2011
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I have a similar question regarding 16:10 and 16:9. I've been busy trying to decide which new monitor to get to replace my 5:4 19" from another thread here. In doing so I found a link to the WSGF site and I did quite a bit of reading of their FAQ and reports on various games I own that I play, and I'm somewhat thrown off by the fact that some games have anomalies (most commonly HUD stretching) because they were designed for either 16:9 or 16:10. Some games (like HL2) are completely certified and adjust between the two without any problems. Others do not.

I can't seem to get a solid answer on this but it would likely instantly solve my purchase decision: If I get a screen that natively supports 1900x1200, if I set the resolution on 16:9 games to be 1900x1080 will the game/monitor set letterbox mode and shrink down on the screen, or will the monitor scale the 1900x1080 sans black bars and affect image quality?
 

brencat

Platinum Member
Feb 26, 2007
2,170
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I can't seem to get a solid answer on this but it would likely instantly solve my purchase decision: If I get a screen that natively supports 1900x1200, if I set the resolution on 16:9 games to be 1900x1080 will the game/monitor set letterbox mode and shrink down on the screen, or will the monitor scale the 1900x1080 sans black bars and affect image quality?

Most video cards will do 1:1 pixel mapping so if you want to play at 1920x1080 while using a 1920x1200 LCD, you will have black bars top and bottom and the monitor will not stretch the image which is what you'd want I'm thinking.

The advantage of a 1920x1200 LCD is the 16:10 aspect ratio, which also allows you to drop down to 1680x1050 while gaming (which is also 16:10 aspect) if your video card can't handle the higher resolution. I know I've caught flak for this comment in different threads here, but I play BFBC2 on my 1920x1200 LCD at 1680x1050 with 8xAA and 16xAF because it runs much smoother (using an older GTX 260). There is no optical distortion that I can perceive even if there might be in real life. I have my video card set to maintain the same aspect ratio so it fills the screen perfectly.
 

Continuity28

Golden Member
Jul 2, 2005
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whats sad about some games is they actually show you less twit 16x10 then 16x9...


/sings the fov blues...

It's done because it makes sense. From a programming perspective, you should scale your image in one direction or the other. You can either lock the vertical perspective and increase horizontal the wider you go, or, you can lock the horizontal and increase the vertical the taller you go. The common computer aspect ratios are 5:4, 4:3, 16:10, 16:9 in order of tallest to widest. Some people seem to want some kind of arbitrary scaling in games that benefits 16:10 the most, when it isn't at either end of the spectrum... which makes no sense at all. Most games nowadays lock the vertical perspective (meaning all monitors will see the same from top to bottom), and will scale the sides the wider your screen is, meaning the wider the better. 16:9 is wider than 16:10. The main confusion regarding this seems to stem from the fact that the common resolutions happened to be 1920x1080 and 1920x1200, making people believe they should see "more" with 1920x1200 because one of the numbers are bigger.

If it helps people to visualize the difference, picture that 1200 vertical lines were locked, and the horizontal resolution was scaled around it... then we would have:

5:4 = 1500x1200
4:3 = 1600x1200
16:10 = 1920x1200
16:9 = 2133.33x1200

And that is basically how games operate, they lock the vertical perspective and scale the horizontal... ergo, 16:9 = more seen, but not necessarily a higher "resolution", because obviously, 2133.3x1200 doesn't exist.

To say that a game should give a wider screen when going from 1600x1200 to 1920x1200, and then a taller screen when going from 1920x1080 to 1920x1200 makes no sense, because it's confusing what resolution actually represents in games, and means that the center of view is arbitrary.
 
Dec 30, 2004
12,553
2
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whats sad about some games is they actually show you less twit 16x10 then 16x9...


/sings the fov blues...

depends on the game.

Unreal Engine 3 games such as UT3 chop off the top and bottom the wider you make your screen. So if you're running eyefinity a person in front of you takes up the entire vertical space of the screen. They did this because they developed the game for the console and then ported it to PC, stupid right. Couldn't add the extra geometry in the sides and increase the resolution for going to an HD screen on the consoles (consoles didn't have the power) so they decided to chop the top and bottom off so that the console could handle it.

SC2 I wasn't happy about either, you have to get a 16:9 monitor if you want maximum wideness. I want to be able to scroll out twice as far as you currently can in SC2. Everything is way too big.
 

Continuity28

Golden Member
Jul 2, 2005
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depends on the game.

Unreal Engine 3 games such as UT3 chop off the top and bottom the wider you make your screen. So if you're running eyefinity a person in front of you takes up the entire vertical space of the screen. They did this because they developed the game for the console and then ported it to PC, stupid right. Couldn't add the extra geometry in the sides and increase the resolution for going to an HD screen on the consoles (consoles didn't have the power) so they decided to chop the top and bottom off so that the console could handle it.

Yeah, vert- scaling is pretty retarded... it means the horizontal view is locked, and the vertical is scaled the taller your aspect ratio is... Which means you'd see the most on a 5:4 monitor... or a rotated 16:9 monitor, if it were possible. Ooh look, lots of sky and ground, too bad our eyes are spaced horizontally... :p