Gaming innovation landmarks

micrometers

Diamond Member
Nov 14, 2010
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Team Fortress was the first shooter game with different classes and different objectives. Previously, quake had just been deathmatch.

Counterstrike was the first shooter game IIRC that limited the weapons that you could carry to two at a time.

Gears of Wars was the first 3rd person cover shooter? Hard to believe for me that the xbox/ps2 era couldn't have that gameplay.

World of Warcraft was the first game with truly epic architecture, that I can remember
 

Grooveriding

Diamond Member
Dec 25, 2008
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I'm sure there are more, but ones I feel confident were game changing innovations/births for game genres would be :

Doom 1
Diablo 1
Ultima
Half-Life
Counter-Strike mod for Half Life 1
BF 1942
Everquest

I'm sure I missed some. Most of the ones you listed were just working off previous games with more refinement added.
 

Maximilian

Lifer
Feb 8, 2004
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Starcraft 1 - First RTS to have a good online component and allow highly customized game modes/maps.
 

shortylickens

No Lifer
Jul 15, 2003
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I'm sure there are more, but ones I feel confident were game changing innovations/births for game genres would be :

Doom 1
Diablo 1
Ultima
Half-Life
Counter-Strike mod for Half Life 1
BF 1942
Everquest

I'm sure I missed some. Most of the ones you listed were just working off previous games with more refinement added.

Diablo 1 was NOT innovative. They ripped off about 6 other games which have now been lost to time. In fact really nothing Blizzard does is original they just take all the best ideas elsewhere and make a perfect product, much like Apple.

Doom was the same way, hardly original but at that time the perfect shooter.
 

Grooveriding

Diamond Member
Dec 25, 2008
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Diablo 1 was NOT innovative. They ripped off about 6 other games which have now been lost to time. In fact really nothing Blizzard does is original they just take all the best ideas elsewhere and make a perfect product, much like Apple.

Doom was the same way, hardly original but at that time the perfect shooter.

As far as I know, Diablo 1 was the first action rpg done in that isometric style as well.
 

thejunglegod

Golden Member
Feb 12, 2012
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You missed the GTA series which provided open ended gameplay without load screens.
Also, the MOBA genre.
 

JamesV

Platinum Member
Jul 9, 2011
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Team Fortress was the first shooter game with different classes and different objectives. Previously, quake had just been deathmatch.

Counterstrike was the first shooter game IIRC that limited the weapons that you could carry to two at a time.

Gears of Wars was the first 3rd person cover shooter? Hard to believe for me that the xbox/ps2 era couldn't have that gameplay.

World of Warcraft was the first game with truly epic architecture, that I can remember

Don't care to comment on 1 and 2, and who cares about 3... 4 though; lol
 

wuliheron

Diamond Member
Feb 8, 2011
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Ultimate Doom- First game to make extensive use of modders. Id deliberately made the game as easy to modify as possible and then collected all the best level mods in Ultimate Doom.

Quake 1- First completely 3D video game engine. Sounds maybe trivial today, but some of us were just floored when we discovered you could look in any direction including up and literally held our breaths when we swam under water in a video game for the first time.

Half Life- First real combination of a movie and a video game. No cut scenes, no text messages to read, just a seamless continuity of video game/movie where you shoot, move around countless objects in your environment, and characters talk to you as if you really were a main character in an epic movie. Even the AI was good and when Half Life 2 came out with significantly improved graphics and physics it blew people away.
 

CPA

Elite Member
Nov 19, 2001
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Ultimate Doom- First game to make extensive use of modders. Id deliberately made the game as easy to modify as possible and then collected all the best level mods in Ultimate Doom.


Don't know about that. I succinctly remember using an in-game map and weapons mod program for Wolfenstein 3D.
 

crownjules

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Jul 7, 2005
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Dark Forces - first 3D environment game. It wasn't truly 3D, but all previous FPS games were limited in not allowing you to travel under/over other areas of the map. Dark Forces got around that limitation.
 

ColtMaverick

Member
Oct 11, 2007
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Team Fortress was the first shooter game with different classes and different objectives. Previously, quake had just been deathmatch.

Counterstrike was the first shooter game IIRC that limited the weapons that you could carry to two at a time.

Gears of Wars was the first 3rd person cover shooter? Hard to believe for me that the xbox/ps2 era couldn't have that gameplay.

World of Warcraft was the first game with truly epic architecture, that I can remember

Syphon Filter (PS 1/2) was probably my first memory of a cover shooter. It was set in 3rd person, but I can't remember if it always switched to 1st for shooting from cover. I remember it had a lean out from cover system.

http://en.wikipedia.org/wiki/Syphon_Filter_(series)
 

Keeper

Senior member
Mar 9, 2005
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I am going to take a different tac here.

The VOODOO card. The worlds FIRST SLI.

I remember saving what I could to gain more life out of my first PC.....
 

Kalmah

Diamond Member
Oct 2, 2003
3,692
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76
This thread is pretty stale. Ok here goes. This list is of games that I've personally played since it's probably impossible to have experienced everything. Probably the most we can do is recap what we experienced as gamechangers over the years. Not going to pull in Wikipedia articles and research stuff I don't know about.

Warcraft 1: Did this not kickstart the rts genre? I spent more time with Warcraft 2 though.
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Might and Magic III: Isles of Terra:
I remember booting this baby up in dos and thoroughly getting my ass whooped over and over again. The only way to heal was to sleep and you age as you sleep. My characters would be greying old men dieing of old age before leaving the first area. lol Clearly I was doing it wrong. But hey I was probably 8 years old.
Might_magic3.jpg

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MUDs: I went looking for adventure on the internet after my time with Might and Magic and came across a mud called 'The Abyss' then later another one called 'Aardwolf'. If these weren't found I may not have kept my interest in the fantasy genere. But it kept me going until the next game. Aardwolf still has hundreds of players today.
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Baldur's Gate: This game dropped my jaw when I first saw Gorion throwing magic missiles. I must have been 13 at the time. The graphics were incredible. Can this be the first truely epic rpg?
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Final Fantasy 2(4) and Chrono trigger: I'm just going to lump these two together as they both played a similar role to me. I don't know what to really say about them, they were milestones in many ways.
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Dungeon Keeper: This was a new kind of game. Unfortunately this game style didn't really stick around. It spawned DK2 and Evil Genius(and maybe to an extent black&white). I don't understand why this type of game doesn't get much love. Big studios aren't touching anything similar to this. We can probably blame EA for killing Bullfrog and DK3.
Bring this shit back!
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Diablo 1: I was quite young while playing this. I had fun but couldn't get into it at the same time. Had mixed feelings.
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Neverwinter Nights: Really the first game to include a toolset to create D&D adventures of your own. This game had a huge community and an endless number of player made mods.
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Morrowind: Simply amazing. It lacked in many areas but was still worth every second of play.
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Fast forward a long ways... to Battlefield 2:
This is really the first FPS that I enjoyed. I wasn't a fan of them until this game came about.
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I'm not going to bother with recent games on this list. Anyways, like I originally said, this is my personal 'game innovation' list of what I've played that affected me. I'm sure there are many more but I've wasted enough time already.
 
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Pr0d1gy

Diamond Member
Jan 30, 2005
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http://www.edutube.org/en/history-video-games-innovation-timeline


1950s
1952 - OXO (Alexander Douglas) - This tic-tac-toe game is the first known computer game.

1970s
1972 - Arcade: Pong (Atari) - The first video game to achieve widespread success.
1975 - RPG: dnd and Dungeon - The two first CRPGs (computer role-playing games).
1976 - Adventure: Colossal Cave Adventure (William Crowther and Don Woods) - The very first adventure game.
1978 - Arcade: Space invaders (Taito Corporation) - This highly popular game played an important role in turning video games into a global industry, inspiring dozens of manufacturers to enter the market.

1980s
1980 - Arcade: Pac-Man (Namco) - A classic video game and 1980s pop culture icon, Pac-Man introduced a new video game genre which appeals to both genders.
1980 - Arcade: Battlezone (Atari) - The first true 3D game.
1980 - Adventure: Zork I: The Great Underground Empire (Infocom) - The game that arguably popularized the adventure game genre. It is completely text-based.
1980 - Adventure: Mystery House (Sierra) - The first adventure game with graphics.
1984 - Adventure: King's Quest 1: Quest for the Crown (Sierra) - This game pioneered the modern adventure game genre and was one of the first animated adventures. It led to many other successful quest games including the Police Quest, Space Quest and Quest for Glory series.
1984 - Puzzle: Tetris (Alexey Pajitnov) - This game is so unique that its main legacy is the countless clones it has inspired, rather than its influence in the puzzle game genre. The game is ageless and still popular to this day, and it has remained almost unchanged throughout the years. Because of its simplicity is has also become an extremely popular game on cell-phones. Research has shown that playing tetris boosts general cognitive functions of the brain.
1985 - Platform: Super Mario Bros (Nintendo) - Popularized the side scrolling genre of video games.
1986 - Action/Adventure: The Legend of Zelda (Nintendo) - Introduced one of the most - if not the most - critically acclaimed game series of all time.
1987 - Adventure: Maniac Mansion (LucasArts) - This game introduced the shift to point-and-click interfaces for adventure games (instead of text input). Its other innovations are multiple possible endings and selectable characters with different abilities. The SCUMM point-and-click engine devised for this game is still used by independent developers to create new games.
1989 - Platform: Prince Of Persia (Brøderbund) - The fluid, life-like character motion was a huge leap forward in animation quality.
1989 - Strategy/Simulation: SimCity (Maxis) - The very first sim (simulation) game, pioneering a new genre of video games which are open-ended. Game publishers were initially skeptical that such a game could be successful.

1990s
1991 - Strategy: Civilization (MicroProse) - Civilization is a game known to all fans of the strategy game genre, and is considered by many as one of the greatest games of all time. It created a new genre of empire-building strategy games (see also "Master of Orion" below), and is also one of the first games to introduce diplomacy.
1991 - Arcade: Street Fighter II (Capcom) - This extremely popular game is credited with starting the fighting game boom of the 1990s.
1992 - RPG: Ultima Underworld: The Stygian Abyss (Looking Glass Studios) - An RPG with an advanced 3D engine which brought unparalleled realism. Among the innovations are relatively advanced texture mapping, inclined surfaces, ability to jump and an interactive world with 3D objects that could be picked up and thrown. Its 3D engine was much more advanced than the one used by Wolfenstein 3D, released later in the year.
1992 - FPS: Wolfenstein 3D (id Software) - The game that launched and popularized the First Person Shooter (FPS) genre.
1992 - Strategy: Dune II: The Building Of A Dynasty (Virgin Games) - The game that popularized and set the standard game mechanics for the Real Time Strategy (RTS) genre, building the basis for future RTS games such as Warcraft and Command & Conquer.
1992 - Survival horror: Alone in the Dark (Infogrames) - This game popularized the survival horror genre. It was the first 3D survival horror game and the first game known to use interpolated animation.
1992 - The Incredible Machine (Dynamix) - This educational game popularized and possibly started the physics-based puzzle genre.
1993 - Strategy: UFO: Enemy Unknown (X-COM: UFO Defense) (MicroProse) - X-COM successfully blended different types of game play, mixing tactical combat, base building and research elements, making it a unique game unlike anything seen before.
1993 - Strategy: Master of Orion (MicroProse) - considered by many as one of the greatest strategy game of all time, and a classic amongst turn-based strategy games. It introduced many unique conventions such as the ability to design your own spaceships, balancing the available space and cost, and strategically researching technology to counter the enemy's ships. It is also notable for its highly distinct races requiring very different strategies to beat the game. Alan Emrich first described the "4X" game genre in which players control an empire and "explore, expand, exploit, and exterminate" when reviewing Master of Orion. This genre is characterized by deep and complex gameplay, of which Civilization (from 1991) is also a good example.
1993 - Adventure: Myst (Cyan Worlds) - Myst popularized a new style of puzzle-based adventure games.
1993 - FPS: Doom (id Software) - Doom further popularized the FPS genre and pioneered realistic and immersive 3D graphics, networked multiplayer gaming and support for custom expansions.
1996 - FPS: Quake (id Software) - Quake introduced play over the Internet in first-person shooters (FPS) and helped turn Internet multiplayer capability into a de facto requirement.
1996 - Action/Adventure: Tomb Raider (Core Design / Eidos Interactive) - Tomb Raider was a highly popular and influential game considered to be the template for many future 3D action/adventure games, introducing (or at least popularizing) the third person perspective. It's use of a tough female heroine - Lara Croft (rather than the typical male action hero) was both revolutionary as well as derided as sexist because of her exaggerated physical features. Lara has since become a major video game icon and the series led to two Hollywood films.
1997 - MMORPG: Ultima Online (Origin Systems) - Popularized the MMORPG (massively multiplayer online role-playing game) genre, and was the first MMORPG to reach a subscriber base of 100,000.
1997 - RPG: Diablo (Blizzard) - Introduced the point-and-click action RPG sub-genre. The game mechanics of this sub-genre have been copied by many subsequent RPG games.
1998 - Strategy: Starcraft (Blizzard) - Pioneered the use of highly distinct races in real-time strategy games and is often seen as the standard in this genre. In Korea, StarCraft led to the establishment of a successful pro-gaming scene; games are broadcast on TV and professional gamers have become celebrities.
1998 - FPS Stealth: Thief - The Dark Project (Looking Glass Studios) and Metal Gear Solid (Konami) are two key titles which popularized the "stealth action genre". They also introduced a number of innovative and influential stealth gameplay elements.

The new millenium
2001 - Action/Adventure: Grand Theft Auto III (Rockstar Games) - The breakthrough game in the Grand Theft Auto series which is notable for its popularity (beating a number of sales records), popularizing the 'open world' (or 'sandbox') game genre, and also for its realistic violence which caused a great deal of controversy. It has been criticized by notable figures such as Hilary Clinton.
2004 - MMORPG: World of Warcraft (Blizzard) - Although not particularly innovative, it borrowed the best features of its predecessors and made RPGs more accessible to casual players. It is one of the best selling PC games of all time and the most popular MMORPG with over 10 million subscribers worldwide.
2005 - Music: Guitar Hero (RedOctane & Harmonix Music Systems / Activision) - An innovative game in which players use a guitar-shaped controller to simulate playing to rock music songs, the game and its sequels have become a cultural phenomenon. Since its release, rhythm games have become a significant video game genre and newer bands have even found success thanks to being included in the game. It has also proven to be a useful aid in recovering from various injuries as well as in the development of actual music skills.
2006 - Arcade: Wii Sports (Nintendo) - The best-selling video game of all time, it introduced many non-gamers to games. It has also become popular in senior centers and retirement homes.
2007 - FPS: Bioshock (2K Boston, now known as Irrational Games) - This game is particulary notable for its immersive storyline and artistic style. It was viewed by authors Glen Creeber and Royston Martin of "Digital Culture: Understanding New Media" as a sign of the "coming of age" of video games as an artistic medium.


Top developers in video game innovation according to this list:
Blizzard: 3 games - Diablo (1997), Starcraft (1998), World of Warcraft (2004)
id Software: 3 games - Wolfenstein 3D (1992), Doom (1993), Quake (1996)
Nintendo: 3 games - Super Mario Bros (1985), The Legend of Zelda (1986), Wii Sports (2006)
MicroProse: 3 games - Civilization (1991), UFO: Enemy Unknown (X-COM: UFO Defense) (1993), Master of Orion (1993)
Atari: 2 games - Pong (1972), Battlezone (1980)
Sierra: 2 games - Mystery House (1980), King's Quest (1984)


Top years in video game innovation according to this list:
1992: 5 games - Alone in the Dark, Dune II: The Building Of A Dynasty, The Incredible Machine, Ultima Underworld: The Stygian Abyss, Wolfenstein 3D.
1980: 4 games - Pac-Man, Battlezone, Zork I, Mystery House.
1993: 4 games - UFO: Enemy Unknown (X-COM: UFO Defense), Master of Orion, Myst, Doom.
1998: 3 games - Metal Gear Solid, Starcraft, Thief - The Dark Project.


Summary:
1970s: dnd, Dungeon, Colossal Cave Adventure, Pong, Space invaders.
1980s: Battlezone, King's Quest 1, The Legend of Zelda, Maniac Mansion, Mystery House, Pac-Man, Prince of Persia, SimCity, Super Mario Bros, Tetris, Zork 1.
1990s: Alone in the Dark, Civilization, Diablo, Doom, Dune II, Master of Orion, Metal Gear Solid, Myst, Quake, Starcraft, Street Fighter II,
The Incredible Machine, Thief, Tomb Raider, UFO: Enemy Unknown (X-COM), Ultima Online, Ultima Underworld, Wolfenstein 3D.
2000s: Bioshock, Grand Theft Auto III, Guitar Hero, Wii Sports, World of Warcraft.