- Jul 22, 2000
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Admittedly I'm a bit behind the times when it comes to understanding bottlenecks in current games on current hardware. In a ~$1500 gaming computer built today (Core i7, GTX275, 6GB RAM, Velociraptor, etc), what is the "general" bottleneck? Is it still a fight between the CPU and GPU? How close is it? Do games take advantage of multiple threads/cores yet or no? In other words, I realize Core i7 is fast, but what's the point of 4 cores if only 1 is used (in relation to gaming)?
