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Games you like hacking ?

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I have hacked Dwarf Fortress in the past. Usually to get an initial setup going so I don't waste hours before I realize the location I picked isn't survivable...
 
Anyone play Star Control II back in the 386 & floppy disk days? Sell your landers until there's none left, but guess what? You can KEEP selling! RU's up the wazoo thanks to a programming glitch. 😀

Earliest online game I ever played was a text-based space game in the dial-up BBS days. Can't remember the name, just the evil computer opponents in their Sarten Obliterators. 😛 Money was in credits but your planets mined gold. The economy fluctuated in real time. Due to a glitch in the size of the integer, if you had a large enough ship and the price of gold was really high, you could buy a boatload of gold and the total price would wrap around to the top of the integer, through the negatives, and back to nearly zero again. It was pure evil exploiting the game in such a way, then building up my planets to be undefeatable from the other players. 😀 😀
 
I usually do this after I have gone through a game. I've played through Deus Ex with a whole whack of cheats enabled and it was really fun, just in a different way then when I first went through it. Same thing with Hitman 2.

KT
 
For single player games I typically edit the gold/money amount just so I can buy stuff more quickly. Some games I'll up the player stats so I can get through a little faster while enjoying the story.

I have way too many games in my queue to grind through them.
 
One of the 90's NFS games. Split-screen multiplayer with cheats for high traffic and every car (incl us) as school buses. So funny
 
i hack all single player games i have. It increases the longevity of the game when i get to screw around and cuts down on pointless grinds.
 
I like NOCLIP sometimes. It's fun to fully explore a map and great for screenshots. Too bad you can't do that sort of stuff on console games.
 
I like creating "perfect characters" using a Diablo II hero editor, though that gets boring pretty quickly, it's fun to poke around with. I'm also a fan of total conversion mods for Diablo II. Single player is my preferred mode and mods like Median XL and Eastern Sun really spruce it up.

Like any right-thinking person, I use lots of mods while playing the Elder Scrolls/new Fallout games, though I'm not huge fan of gameplay overhauls.

My favorite way of playing Jedi outcast is spawning enemies and fighting them, or having them fight one another.
 
Another Diablo II single-player trick was to gamble with the unknown super-expensive shop items. If you didn't like what you purchased, forcibly terminate the program to avoid saving, then try again. Naughty!
 
Not really "hacking" per say (I just don't "hack" in my games), but just having fun using the already in-game console in games such as Fallout 3, Oblivion and Skyrim. Also did use the console a couple of times in Half-Life 2 (and its two Episodes) to mess around with (and did it in Garry's Mod as well).

What I like doing in Skyrim particularly is first disabling the A.I. in a town like Whiterun, and then walking around the town and spawning A.I.-disabled critters or hostile humanoids/bandits at random locations or places I'd like to see big fights at. Then I go some distance away, re-activate the A.I. and let the chaos ensue, can be quite hilarious at times. My favorites to spawn in a town are bandit highwaymen and vampires.
 
Back in the day, I used to hack/mod just about anything that I could. Single player only of course.

Diablo 2 - I made a mod for my own personal use which raised the level cap to 125, added a new class of items above Elite (so there was Normal, Exceptional, Elite and Super Elite), added new uniques and set items, allowed belts, gloves and boots to be socketed, added new champion monsters, removed the experience penalty at higher levels, smoothed the experience curve so that your levelling rate did not drop off so rapidly, etc etc. Was quite big.

Baldurs Gate 2 - in addition to using the available mods, I also once modded the game for my own amusement. I made two characters that were a fighter/mage/thief and fighter/mage/cleric. I gave them special powers either by editing the character class or giving them each a set of custom chain mail. Probably both. I think I made it so that they could both use the Inquisitor's dispel magic and they gained more uses of it the same as he would. They also had powers belonging to other classes, like the Kensai's bonus to hit and damage and the wizard slayers magic resistance. But none of the penalties of course.

The biggest thing that I did to them was give them permanent -4 casting time and permanent improved alacrity. So even at a low level, I could cast multiple spells per round. It was insane - they were devastating.

I modded GTA Vice City and San Andreas to mess with the physics. I made Lambos weight like 100 tons and able to accelerate really quickly. You pushed the accelerator and it knocked everything out of your way.

I made a new side for C&C Generals: Zero Hour. They were a combination of the other sides with some really awesome stuff. All the best of each, plus the bonuses from research would apply to vehicles from other sides. Obviously, they were tremendously overpowered. I also experimented with new super powers.

I modded C&C Red Alert, Red Alert 2 and Tiberian sun like crazy. But mostly just altering existing stuff.
 
Diablo. Used a trainer on it after I beat the game way back in the day. I was able to use items I created and give them to people online (using my high-speed 56k modem). I remember creating the Bastard Sword and giving it away and now I see that sword name all the time.

Maybe I wasn't aware if that name was used in D&D lore or not.
 
back in the C64 era we used to do all sorts of exploits, disk swapping, abusing load/save functions, save scumming, everything short of hex editing - since well, that was just plain ol cheating.
(and you had to know hex code)
 
I have only used currency cheats on a replay.
I hate when playing and all the games drop is garbage all the way through, The stores will have all garbage and one fair weapon that is priced way beyond even if you picked up all the garbage from the ground and sold it.

Also the idea of game designers giving crappy payoffs for big quest.
"Thank you for saving our great city from the evil mage and his hundred dragons", Drops 100 gold coin in hand.
Yet hookers and blow cost a 1000 gold ea, And food cost 10k gold because "Elf needs food badly".
They should be giving up for free.
 
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