- Jan 29, 2005
- 5,198
- 204
- 106
I've been playing a bit of Dragon Age: Origins lately, mostly for the sake of nostalgia. And as I was checking some of the (six total) Origins stories it got me thinking: "Was this stuff ever done again after DAO?".
The 'stuff' being the 'Origins' stories that serve as the game's prologues, depending on which race / class chosen. But they all lead to your character meeting with Duncan. I never took the time to stop and think about other (if any?) games out there that ever had anything identical, or even similar to that. And now that I'm thinking about it (just at a glance in my head, haven't done any Googlin' on it yet) to be honest nothing comes to mind right now. As far as the following Dragon Age games are concerned, it never happened again. Well, technically-speaking there is a (single) prologue / 'Origin' story at the beginning of DA2; but that's just one, there's nothing more beyond the game's single intro for Hawk and his/her family. I wasn't exactly expecting it, but I was somewhat disappointed to realize that DA Inquisition also didn't bother much with that.
Now there's two 'main' subjects at hand. The first is basically why was this essentially never done again? And the second is why would it be done again?
For me, Dragon Age: Origins was (well, it still is) one of the greatest video games of all time. And its Origins stories definitely were a plus. They helped establish / solidify a bond between me and my character by presenting some details in one (albeit short) specific moment of his/her life prior to the actual events of the game starting per se ("starting" when Duncan shows up and makes you understand that you have a role to play in something much bigger and must leave with him). One of the main reasons why DAO had a great impact on me at the time with at least half of the Wardens I created is because their respective Origins stories made me care about my characters.
And, as surprising as it may sound, even though there's only one such story in DA2 I would say that I could 'connect' with my Hawk much better than I could with my Inquisitor simply because DA2 at least took a little bit of time to have a decent enough prologue to establish some character-specific details about the protagonist. About the fact that he/she isn't just a 'drone' without any form of a life prior to the game's events falling on his shoulders. And that absolutely lacked in Inquisition which I've always believed it to be one of the major flaws of the game (I.E. that basically I could never "connect" with my Inquisitor for essentially having presented me no meaningful information about his/her past and therefor unable to determine a personality in the long run during the game as I made dialogue decisions based on specific personality traits).
Anyway, the subject goes beyond the Dragon Age franchise.
I'm really trying to think about at least one single game out there that had something identical to that. Or was it really BioWare and Dragon Age: Origins that 'invented' that story-telling method in video gaming? I mean, it's possible. But I would actually be surprised if it was truly the case. And that's not because I think that BioWare at the time wouldn't have been able to "invent" something like that; but simply because video gaming has been there for so long that it would seem almost impossible to me that some other developer out there never ever done that before even in older games all the way back to 8 or 16 bit gaming.
I'd like to be precise here in what I'm talking about. I'm trying to find if there were other games out there (before or after DAO came out) that provided the player with multiple Origins-styled stories in one game that are based on classes and/or race, that all ultimately lead to the main narrative. I'm not talking about a single Origin story (like DA2's, or even The Witcher 3's intro for example). That's because obviously having at least ONE prologue for your protagonist in video gaming is very common, I know that. I'm specifically referring to the methodology employed by DAO's story-telling of multiple stories based on classes or races. And mind you, not just "stories", but actual gameplay during such prologue stories just like DAO did; even if it was ultimately short or linear.
As I type this nothing comes to mind. I'll check a bit around on Google but gut feeling says that DAO might have indeed been truly unique in that regard, and it might have indeed never have been done again ever since (not even by BioWare themselves). But if you do find one (or more) such game out there that did something like that, please do let me know.
The 'stuff' being the 'Origins' stories that serve as the game's prologues, depending on which race / class chosen. But they all lead to your character meeting with Duncan. I never took the time to stop and think about other (if any?) games out there that ever had anything identical, or even similar to that. And now that I'm thinking about it (just at a glance in my head, haven't done any Googlin' on it yet) to be honest nothing comes to mind right now. As far as the following Dragon Age games are concerned, it never happened again. Well, technically-speaking there is a (single) prologue / 'Origin' story at the beginning of DA2; but that's just one, there's nothing more beyond the game's single intro for Hawk and his/her family. I wasn't exactly expecting it, but I was somewhat disappointed to realize that DA Inquisition also didn't bother much with that.
Now there's two 'main' subjects at hand. The first is basically why was this essentially never done again? And the second is why would it be done again?
For me, Dragon Age: Origins was (well, it still is) one of the greatest video games of all time. And its Origins stories definitely were a plus. They helped establish / solidify a bond between me and my character by presenting some details in one (albeit short) specific moment of his/her life prior to the actual events of the game starting per se ("starting" when Duncan shows up and makes you understand that you have a role to play in something much bigger and must leave with him). One of the main reasons why DAO had a great impact on me at the time with at least half of the Wardens I created is because their respective Origins stories made me care about my characters.
And, as surprising as it may sound, even though there's only one such story in DA2 I would say that I could 'connect' with my Hawk much better than I could with my Inquisitor simply because DA2 at least took a little bit of time to have a decent enough prologue to establish some character-specific details about the protagonist. About the fact that he/she isn't just a 'drone' without any form of a life prior to the game's events falling on his shoulders. And that absolutely lacked in Inquisition which I've always believed it to be one of the major flaws of the game (I.E. that basically I could never "connect" with my Inquisitor for essentially having presented me no meaningful information about his/her past and therefor unable to determine a personality in the long run during the game as I made dialogue decisions based on specific personality traits).
Anyway, the subject goes beyond the Dragon Age franchise.
I'm really trying to think about at least one single game out there that had something identical to that. Or was it really BioWare and Dragon Age: Origins that 'invented' that story-telling method in video gaming? I mean, it's possible. But I would actually be surprised if it was truly the case. And that's not because I think that BioWare at the time wouldn't have been able to "invent" something like that; but simply because video gaming has been there for so long that it would seem almost impossible to me that some other developer out there never ever done that before even in older games all the way back to 8 or 16 bit gaming.
I'd like to be precise here in what I'm talking about. I'm trying to find if there were other games out there (before or after DAO came out) that provided the player with multiple Origins-styled stories in one game that are based on classes and/or race, that all ultimately lead to the main narrative. I'm not talking about a single Origin story (like DA2's, or even The Witcher 3's intro for example). That's because obviously having at least ONE prologue for your protagonist in video gaming is very common, I know that. I'm specifically referring to the methodology employed by DAO's story-telling of multiple stories based on classes or races. And mind you, not just "stories", but actual gameplay during such prologue stories just like DAO did; even if it was ultimately short or linear.
As I type this nothing comes to mind. I'll check a bit around on Google but gut feeling says that DAO might have indeed been truly unique in that regard, and it might have indeed never have been done again ever since (not even by BioWare themselves). But if you do find one (or more) such game out there that did something like that, please do let me know.
Last edited: