I had a conversation with a friend of mine earlier today and we got to talking about a few excellent games I played many years ago. When he mentioned that he'd never heard of any of them, and this is a guy who had played the original Starcraft, Diablo, etc, it occurred to me that these are considered "failures" because they never achieved the player base to be widely successful.
I wouldn't be surprised if games like this would probably be very successful today given the huge shift toward broadband internet, and multiplayer PC and console gaming. In fact, one of the thoughts I had was that it's rather surprising that no one has tried to re-make the ideas. Are there patent laws that prevent it? Here's one we were discussing.
Allegiance (Microsoft) -
Online space combat FPS. It played like an interesting combination of Freespace and Homeworld, with a taste of Battlefield thrown in. Players on each side begin at one end of a network of control zones. The goal is to take control of each of the zones (there was the equivalent of a "warp gate" between each) and eventually destroy the other teams capitol ships and starbase. Controlling zones earned your team money, which could be used for tech upgrades.
Each player controlled one of a handful of ship choices (heavy fighter, scout, etc), and one player assumed the role of a commander. Eventually your team teched up enough to have frigates and larger cruiser-type ships, and improved tech on your fighters, which lead to some pretty fun battles. At least, as awesome as they could be with 8 (?) people per team.
Problems at the time
- they tried a pay-to-play model, which really wasn't sustainable for that type of game
- dial-up internet could lead to annoying latency problems
- server and client machines had difficulty handling large numbers of players in a given area
- gameplay could get repetitive, needed a bit more depth
I'd love to see a company take the idea and evolve it to a Battlefield-style or MMOFPS game, with veterancy, galaxy control, etc.
I wouldn't be surprised if games like this would probably be very successful today given the huge shift toward broadband internet, and multiplayer PC and console gaming. In fact, one of the thoughts I had was that it's rather surprising that no one has tried to re-make the ideas. Are there patent laws that prevent it? Here's one we were discussing.
Allegiance (Microsoft) -
Online space combat FPS. It played like an interesting combination of Freespace and Homeworld, with a taste of Battlefield thrown in. Players on each side begin at one end of a network of control zones. The goal is to take control of each of the zones (there was the equivalent of a "warp gate" between each) and eventually destroy the other teams capitol ships and starbase. Controlling zones earned your team money, which could be used for tech upgrades.
Each player controlled one of a handful of ship choices (heavy fighter, scout, etc), and one player assumed the role of a commander. Eventually your team teched up enough to have frigates and larger cruiser-type ships, and improved tech on your fighters, which lead to some pretty fun battles. At least, as awesome as they could be with 8 (?) people per team.
Problems at the time
- they tried a pay-to-play model, which really wasn't sustainable for that type of game
- dial-up internet could lead to annoying latency problems
- server and client machines had difficulty handling large numbers of players in a given area
- gameplay could get repetitive, needed a bit more depth
I'd love to see a company take the idea and evolve it to a Battlefield-style or MMOFPS game, with veterancy, galaxy control, etc.