- Oct 21, 2000
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When the Xbox and PS started gaining momentum (~5+ years ago), it was pretty obvious that games would be primarily made for one platform then "ported" to another, often with terrible results. This made it easy to figure out which system to buy the game for. For example, Deus Ex: Invisible War for the PC was terrible and you cold tell it was a direct port from the Xbox since the hacking controls relied on a circular control system, which is easy to use with joysticks, not with a mouse and keyboard.
Anyway, nowadays I am torn about which system to buy games for. I have all the game systems plus a capable PC so it's not a hardware issue. I just want the system it was developed for, not some port they made as an afterthought. In many cases I believe they are actually doing dual or triple development, concurrently. That's fine but even then there are bound to be small differences.
So how can you tell? For example, Bioshock 2 is coming out and I don't know which platform is best.
Anyway, nowadays I am torn about which system to buy games for. I have all the game systems plus a capable PC so it's not a hardware issue. I just want the system it was developed for, not some port they made as an afterthought. In many cases I believe they are actually doing dual or triple development, concurrently. That's fine but even then there are bound to be small differences.
So how can you tell? For example, Bioshock 2 is coming out and I don't know which platform is best.
