- Oct 24, 2000
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ROFL!
GeForce FX5600 GO vs. Mobility Radeon 9600 PRO
GeForce FX5900 Ultra 256 vs. Radeon 9800 PRO 128
The R300 architecture was built from the ground up for performance in DirectX 9. DX9 instructions map naturally to our hardware, without any tweaking or driver optimizations. This is important, because the vast majority of games out there won't have the benefit of driver optimizations from anyone (unlike certain game benchmarks), because no-one has the engineering resources to spare. Whether you look at brute force (our 8 pipes versus the competitor's 4) or elegance (we can run many shader operations in parallel that our competitor can't) we have a fundamental advantage with our hardware. With more and more DirectX 9 games coming onto the market, the battle will be all about who can run shaders faster and more efficiently. And our shader performance is hugely better. ShaderMark and other tests show shader performance that is three to six times better on ATI's hardware than Nvidia's. This architectural advantage is evident in shipping games like Tomb Raider: Angel of Darkness. You will also see this in Half-Life 2 and every DX9 game coming out before the holiday season.
Patti Mikula
Public Relations Manager
Desktop Products
GeForce FX5600 GO vs. Mobility Radeon 9600 PRO
GeForce FX5900 Ultra 256 vs. Radeon 9800 PRO 128
The R300 architecture was built from the ground up for performance in DirectX 9. DX9 instructions map naturally to our hardware, without any tweaking or driver optimizations. This is important, because the vast majority of games out there won't have the benefit of driver optimizations from anyone (unlike certain game benchmarks), because no-one has the engineering resources to spare. Whether you look at brute force (our 8 pipes versus the competitor's 4) or elegance (we can run many shader operations in parallel that our competitor can't) we have a fundamental advantage with our hardware. With more and more DirectX 9 games coming onto the market, the battle will be all about who can run shaders faster and more efficiently. And our shader performance is hugely better. ShaderMark and other tests show shader performance that is three to six times better on ATI's hardware than Nvidia's. This architectural advantage is evident in shipping games like Tomb Raider: Angel of Darkness. You will also see this in Half-Life 2 and every DX9 game coming out before the holiday season.
Patti Mikula
Public Relations Manager
Desktop Products
