Glossary of the pool options:
FULLY CUSTOMIZABLE CONTROLS: allows the gamer to assign any key, botton or axis for any digital or analog game command. (yes, there is driver key mapping, but it sucks). Example: NFSHP2 let's you use the wheel controller to change direction, a flight stick axis to sequentially change gears, also let's you ajust all assigned axis ranges, so it's possible to use 3 or more controllers at the same time if you please (or have enought arms), it's way more fun, in simulators at least, MSCFS2 is a game that allows all imaginable control customizations. Other great examples are those FPS games that let you issue the crouch, snipe, walk/run/sneak commands the toggle or keep-pressed way. Also, all games should allow mouse wheel sensitivity adjustment as well as the already usual movement adjustment.
REALY SCALABLE GFX AND SOUND DETAIL: allows the gamer to detail more or less, every main relevant-to-performance object of a game. Exemples: Raven Shield allows the user to set detail levels to major elements (team, terrorists, hostages, scenario) individually so you can low caracter detail and keep detailed shadows to maintain drama and raise enemy identification possibilities, though the game gets choppy in full-heat bullet-schbinging moments on mainstream gfx cards or on-board or non-top sound since, gfx wise it does not allow to simplify gun fire effects, even on the officially recommended spec. Farcry does this good, but doesn't enable the unbelivable 640x480 that Doom3 does that coupled with full eyecandy leaves a D3 first timer in total disbelieve on how such a low-res image can look so perfect.
FULLY CUSTOMIZABLE CONTROLS: allows the gamer to assign any key, botton or axis for any digital or analog game command. (yes, there is driver key mapping, but it sucks). Example: NFSHP2 let's you use the wheel controller to change direction, a flight stick axis to sequentially change gears, also let's you ajust all assigned axis ranges, so it's possible to use 3 or more controllers at the same time if you please (or have enought arms), it's way more fun, in simulators at least, MSCFS2 is a game that allows all imaginable control customizations. Other great examples are those FPS games that let you issue the crouch, snipe, walk/run/sneak commands the toggle or keep-pressed way. Also, all games should allow mouse wheel sensitivity adjustment as well as the already usual movement adjustment.
REALY SCALABLE GFX AND SOUND DETAIL: allows the gamer to detail more or less, every main relevant-to-performance object of a game. Exemples: Raven Shield allows the user to set detail levels to major elements (team, terrorists, hostages, scenario) individually so you can low caracter detail and keep detailed shadows to maintain drama and raise enemy identification possibilities, though the game gets choppy in full-heat bullet-schbinging moments on mainstream gfx cards or on-board or non-top sound since, gfx wise it does not allow to simplify gun fire effects, even on the officially recommended spec. Farcry does this good, but doesn't enable the unbelivable 640x480 that Doom3 does that coupled with full eyecandy leaves a D3 first timer in total disbelieve on how such a low-res image can look so perfect.