A new update has been released for Ultimate Edition For Windows 10 that addresses the visual issues with AMD graphics cards and the Ambient Occlusion setting.
AMD is an important partner bringing the promise of DirectX 12 to life for gamers everywhere. We are working closely with them to address a few issues encountered in Gears of War: Ultimate Edition for Windows 10 on AMD cards using GCN 1.1/GCN 1.2, and expect they will be addressed quickly in an upcoming update.
At resolutions greater than 1080p, GPU usage will inexplicably drop to zero for a short time, resulting in horrible latency spikes. It happens at 1080p as well, but much less frequently.Those graphs are a bit misleading.
The averages on the AMD cards are great, the averages of the 290x are much higher than those of the 970 at 1440p.
I wonder why their lows are so low though.
https://gearsofwar.com/en-us/forums...ix/5dc281ac-1975-4fb9-ac4b-3d8824107317/posts
They just released a AO patch to fix GameWorks HBAO+ gimping AMD GPUs.
Obviously not important ($$) enough to test it properly before releasing it in a broken state.
Yeah while reading their forums, I found that amusing. "We're working with AMD, but be ah heck all we didn't test with any of their hardware."
Did the AO Patch the fix performance issue or just the image corruption?
Yeah while reading their forums, I found that amusing. "We're working with AMD, but be ah heck all we didn't test with any of their hardware."
Looks like NVIDIA performs very well in this directx 12 game.
Halo next?
Calling this a DX12 game is somewhat misleading it's still the 2006 code base, with some DX12 features tacked on.
"...While Gears of War 4 is in development using Unreal Engine 4, Gears Ultimate instead opts for more familiar ground - the original 2006 source code." -Source
Not really a ground up DX12 title so may not be representative (not that I would consider any one game like for example Ashes representative either).
It will be several years before we have a broad selection of directx 12 games. Right now it looks like NVIDIA has the edge, but directx 9,10,11 will still be the majority for long time to come.
NVIDIA do not have the edge under DX12. NVIDIA pretty much perform on par with their DX11 performance under DX12. AMD obtain a substantial boost from DX12, as seen in AotS and Fable Legends thus far.
GoW is not representative of a DX12 game. It is a DX9 engine which was ported to DX12 and not tested on AMD hardware.
My words will ring truer once Hitman and Deus Ex release.
I would only rely on performance in released games like Gears. Anything else is pure speculation.
Gears is not running on a DX12 engine so it's not DX12. Simple as that. I rely on what DX12 engines are showing. Especially those which have allowed input from both IHVs.
Releasing a broken game, not tested on AMD hardware, is not representative of DX12.
Developer or driver?
There are several reasons to suspect this is a developer issue rather than a driver problem. First, theres the fact that DirectX 12 is designed to give developers far more power over how a game is rendered. This can be a double-edged sword. DX12 allows for better resource allocation, multi-threaded command buffers, asynchronous compute, and better performance tuning but it also makes it harder for the IHV (thats AMD or Nvidia) to optimize in-driver. There are optimizations that AMD and Nvidia could perform under DX11 that cant be done in DX12.
Unlike Ashes of the Singularity or Fable Legends, Gears of War Ultimate Edition was never designed to be a DX12 or even a DX11 title. When Digital Foundry reviewed the game last August, it noted:
While Gears of War 4 is in development using Unreal Engine 4, Gears Ultimate instead opts for more familiar ground the original 2006 source code. From the beginning, the Ultimate Edition was designed to capture the original experience as accurately as possible while updating its presentation for the current generation. More recent versions of Unreal Engine 3, and even UE4, were considered early in development, but the decision to stick with the original codebase was made in order to preserve the original simulation. (emphasis added)
Whether you want to believe it or not it's a directx 12 game. It would be ridiculous to consider benchmarks from an unreleased game as a representation of actual product.
"Best example"? More like the worst.It will probably be a few years before we have a broad sample of directx 12 games. By then most people we have new cards.
I'm just saying that I would never take benchmarks from an unreleased game without a metric ton of salt. For now Gears of War is the best example of an actual directx 12 game that we have.
It will probably be a few years before we have a broad sample of directx 12 games. By then most people we have new cards.
I'm just saying that I would never take benchmarks from an unreleased game without a metric ton of salt. For now Gears of War is the best example of an actual directx 12 game that we have.
It will probably be a few years before we have a broad sample of directx 12 games. By then most people we have new cards.
I'm just saying that I would never take benchmarks from an unreleased game without a metric ton of salt. For now Gears of War is the best example of an actual directx 12 game that we have.
https://gearsofwar.com/en-us/forums...ix/5dc281ac-1975-4fb9-ac4b-3d8824107317/posts
They just released a AO patch to fix GameWorks HBAO+ gimping AMD GPUs.
Obviously not important ($$) enough to test it properly before releasing it in a broken state.