[GameGPU] Wolfenstein: The Old Blood

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Qwertilot

Golden Member
Nov 28, 2013
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Seems to be closer to 1 per cent of Steam on the sites collating it. Might get up a little higher sometime when they launch the steam boxes.

But yes, its the sort of thing you can only sensibly expect a fairly rich company to support! So NV really, especially as there's presumably a big overlap with their Android stuff which AMD don't do. Shrug.
 

RussianSensation

Elite Member
Sep 5, 2003
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But yes, its the sort of thing you can only sensibly expect a fairly rich company to support! So NV really, especially as there's presumably a big overlap with their Android stuff which AMD don't do. Shrug.

Exactly. You can't expect a firm strapped for cash with many high risk R&D investments in future GPU, APU and CPU pipelines to spend millions of dollars on a < 0.2% of the world's Linux OS gamers with questionable return on investment. AMD is way better off investing into DX11 and now DX12/Vulkan drivers. No serious PC gamer who plays a wide variety of PC games uses Linux or Mac OSX as their primary gaming OS, sorry but it's a fact. Only a casual gamer would be able to get by.

This is like when people buy a Mac for gaming and think because an NV/AMD GPU is inside the Mac, that somehow they'll get comparable performance to a Windows 7/8.1 platform.

"I'm playing Dota 2 on my bootcamped windows 7 occasionally. I wanted to give the native mac client a go only to be heavily disappointed by the poorest performance. The performance on 10.9 is behind the windows performance by a gigantic magnitude. I play with all settings to lowest, no AA and the like to get close to 60fps (in Win7). Running on Mac OSX gives me unplayable 5fps at the same settings and sound is completely messed up."
https://github.com/ValveSoftware/Dota-2/issues/1049

There are many valid and good reasons to use say Mac OSX for productivity, etc., some outlined here:
http://www.macworld.co.uk/review/ma...emite-vs-windows-8-comparison-review-3572006/

The writing has been on the wall for 10+ years and remains that way:

"The unexpected support indies continue to receive outlines a fundamental problem that continues to plague Mac gamers: a lack of consideration from large studios. None of the best selling games of 2013 were available on the Mac with the exception of Minecraft (the Xbox 360 version made the list at number 9). Console games continue to top charts and studios often can&#8217;t be troubled to build a half-decent PC port, let alone a Mac version!

Even games built exclusively or primarily for computers tend to favor Windows. At the time of this writing only nine of the top twenty-five best selling games on Steam offer OS X support. Top-ranked titles that remain Windows only include EverQuest Next, DayZ and Skyrim (yes, Skyrim is still among the top 25)."

http://www.makeuseof.com/tag/detailed-look-state-gaming-mac-2014/

Mac OSX is far more popular than Linux so if major studios and NV/AMD hardly bother optimizing for native Mac OSX for games, what are the chances they will care to optimize for 99% of PC games for 0.2-0.5% of the world's gamers using Linux OS?

Basically buying a Mac or building a Linux "gaming" rig is an oxymoron unless you only play the titles that actually work, and even when they do, their performance will be 1/3 or 1/2 of the Windows version. Essentially an AMD/NV card running OpenGL on Windows 7/8.1 would destroy a game running on Linux with OpenGL to start with when it comes to stability and performance. So the point about discussing the superiority of OpenGL drivers on an inferior OS for gaming to begin with is moot.
 
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Feb 19, 2009
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OpenGL performance is OpenGL performance, no more and no less ...

Fact is AMD has tons of issues with OpenGL ...

Thanks for raising the issue with Linux, I didn't notice it all these years cos I never tried Linux.

I just recall PC games from many years to now, if its OpenGL, AMD tended to crush NV, pretty much in every game except for Rage when it was first released.

Generally, neutral games on DX performs very well on NV & AMD, its more than a trend, its almost universal and rare to find one that duds on either vendor.

So the question is why isn't NV optimizing OpenGL for PC/Windows/MAC? Surely they have the resources for it.
 

BSim500

Golden Member
Jun 5, 2013
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Fact is AMD has tons of issues with OpenGL ...
Indeed. Half the reason I was forced to "sidegrade" from an old 7790 to a 750Ti in a HTPC was unending AMD driver problems with OpenGL (from "corner block artifacts" to especially the way CCC increasingly lost the ability to use driver level VSync & MSAA in older games which do not have in-game support). People have been repeatedly reporting it as a bug for months (the "split" between what CCC settings are selecved and what actually gets applied to OGL games) with no positive official feedback. They still have "Windows issues" too.

As for the benchmarks in this thread, LOL at the funny people who benchmark at 8x MSAA then complain of poor performance (on ANY card). No-one used that for actual gaming even when MSAA was the only AA option (which it isn't). Severe lack of common sense in benchmarking all round these days...
 
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psolord

Platinum Member
Sep 16, 2009
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This is why i dont trust that russian site.
In your test GTX970 1.5Ghz(+- GTX980 performance) is 83% faster than 1.1GHz 7950(+- 280x performance)
Their test GTX980 only 14% faster than 280x..:rolleyes:

I have grown to trust GameGPU over the years and indeed it was I that was at fault here.

It seems that MSI Afterburner's OSD was giving my Radeons the run of their lives, lol.

For whatever reason it cut the framerate in half on the Radeons alone. The GTXs were unaffected.

I have seen this happening once more in the past and I think it was an OGL game again. It seems there's something tricky going with that combination.

The reason I missed it, is because normally when this happened before, the OSD color changed and this time it didn't.

In any case I edited my previous post and will redo the Radeon runs.
 

psolord

Platinum Member
Sep 16, 2009
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The reason why my Radeon's Wolfenstein Old Blood benchmarks were wrong.

Radeon owners, don't use MSI Afterburner with Wolfenstein Old Blood

And the new 7950 video

[new] Wolfenstein Old Blood 1920X1080 Ultra(-) 7950 @1.1Ghz CORE i7-860 @4GHz

Ultra(-) means Ultra preset but only 4xAA.

55fps from 32fps, due to the OSD, lol.

In all fairness Unwinder warns about using Vector 2D in RTSS, that's why I never use it, but that's the only setting that worked in this specific game.

In any case, lesson learned. Very sorry for speaking ill about the AMD drivers. That's second time in two weeks. It seems the driver is more solid than I want to believe. :p
 
Feb 19, 2009
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wolfenstein_2560_1440.gif
 
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Rakehellion

Lifer
Jan 15, 2013
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I know that, everyone does. The point is why even bother to use Vulkan for PCs if DX12 offers essentially the same functions and low-level access.

Seems would be pretty niche, Linux, MACs etc.

Linux, Mac, Playstation, mobile. Everything but Windows is a much bigger gaming market than Windows.
 
Dec 30, 2004
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I actually expected to see nvidia doing better in opengl, that is a historical weakness of amd drivers. Hopefully they bring up nvidia performance, cuz the 980 should be higher up...also hope they fix mgpu configs.

I believe they sorted that out some time after Doom 3 and before Quake 4.
 

Shmee

Memory & Storage, Graphics Cards Mod Elite Member
Super Moderator
Sep 13, 2008
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Wow, I guess this is why it recommended medium setting even with my crossfire. I figured it would have crossfire support and optimization, but nope.