But yes, its the sort of thing you can only sensibly expect a fairly rich company to support! So NV really, especially as there's presumably a big overlap with their Android stuff which AMD don't do. Shrug.
Exactly. You can't expect a firm strapped for cash with many high risk R&D investments in future GPU, APU and CPU pipelines to spend millions of dollars on a < 0.2% of the world's Linux OS gamers with questionable return on investment. AMD is way better off investing into DX11 and now DX12/Vulkan drivers. No serious PC gamer who plays a wide variety of PC games uses Linux or Mac OSX as
their primary gaming OS, sorry but it's a fact. Only a casual gamer would be able to get by.
This is like when people buy a Mac for gaming and think because an NV/AMD GPU is inside the Mac, that somehow they'll get comparable performance to a Windows 7/8.1 platform.
"I'm playing Dota 2 on my bootcamped windows 7 occasionally. I wanted to give the native mac client a go only to be heavily disappointed by the poorest performance. The performance on 10.9 is behind the windows performance by a gigantic magnitude. I play with all settings to lowest, no AA and the like to get close to 60fps (in Win7). Running on Mac OSX gives me unplayable 5fps at the same settings and sound is completely messed up."
https://github.com/ValveSoftware/Dota-2/issues/1049
There are many valid and good reasons to use say Mac OSX for productivity, etc., some outlined here:
http://www.macworld.co.uk/review/ma...emite-vs-windows-8-comparison-review-3572006/
The writing has been on the wall for 10+ years and remains that way:
"The unexpected support indies continue to receive outlines a fundamental problem that continues to plague Mac gamers: a lack of consideration from large studios. None of the best selling games of 2013 were available on the Mac with the exception of Minecraft (the Xbox 360 version made the list at number 9). Console games continue to top charts and studios often can’t be troubled to build a half-decent PC port, let alone a Mac version!
Even games built exclusively or primarily for computers tend to favor Windows. At the time of this writing only nine of the top twenty-five best selling games on Steam offer OS X support. Top-ranked titles that remain Windows only include EverQuest Next, DayZ and Skyrim (yes, Skyrim is still among the top 25)."
http://www.makeuseof.com/tag/detailed-look-state-gaming-mac-2014/
Mac OSX is far more popular than Linux so if major studios and NV/AMD hardly bother optimizing for native Mac OSX for games, what are the chances they will care to optimize for 99% of PC games for 0.2-0.5% of the world's gamers using Linux OS?
Basically buying a Mac or building a Linux "gaming" rig is an oxymoron unless you only play the titles that actually work, and even when they do, their performance will be 1/3 or 1/2 of the Windows version. Essentially an AMD/NV card running OpenGL on Windows 7/8.1 would destroy a game running on Linux with OpenGL to start with when it comes to stability and performance. So the point about discussing the superiority of OpenGL drivers on an inferior OS for gaming to begin with is moot.