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[Gamegpu.ru]System Shock Pre-Alpha GP perf

So people don't have to dig through pages of russian:

ss_1920.png


ss_2560.png


ss_3840.png
 
I'm yet to see a Unity game that performs the way I would expect from the visuals...
Expect more of that. I believe Unity is meant to be very easy to use(over the top abstraction) and highly portable.
 
It's a very early alpha. It even says performance is not final.

People might not know this but many games(most games perhaps?) start out as performance hogs and end up performing fine.
 
Its indie, fan made labor of love. Of course it won't have the same hardcore performance optimizations and extreme attention to detail that $20+ million games get.
 
It's a very early alpha. It even says performance is not final.

People might not know this but many games(most games perhaps?) start out as performance hogs and end up performing fine.

The problem isn't that its alpha, its that it uses Unity. ALL Unity based games have very poor performance.
 
The problem isn't that its alpha, its that it uses Unity. ALL Unity based games have very poor performance.

That's not true. All unity games that are poorly optimized perform poorly.

Unity is just very popular with less experienced indie developers.
 
I still don't get why gamegpu spends all the time testing SLI/CFX on multiple cards when after a single test you can see there is no scaling.

Hopefully performance gets better when closer to release.
 
Unity is a crap tier DX9 level engine with a partial DX11 level layer stapled onto it.

Anyone trying to build something other than a phone game on it is doing it wrong.
 
That's not true. All unity games that are poorly optimized perform poorly.

Unity is just very popular with less experienced indie developers.

And how do you propose devs optimize a Unity based game? The very nature of Unity makes it extremely hard to optimize the engine.
 
So people don't have to dig through pages of russian:

ss_1920.png

Not an impressive showing for RX 480 here. Only 17-24% faster than R9 380X and quite a bit slower than a GTX 970.

Nice to see that GameGPU finally updated their VGAs though. Fury X is back and they added RX 480/GTX 1080.
 
Oh look, Kepler performing how it should before it gets completely neglected and Maxwell gets an additional 10-20% boost from NV's optimizations.
 
And how do you propose devs optimize a Unity based game? The very nature of Unity makes it extremely hard to optimize the engine.

I don't know, I've never worked with unity. But a 2 second google search found these promising links

https://docs.unity3d.com/Manual/OptimizingGraphicsPerformance.html

http://www.gamasutra.com/blogs/Amir...trying_to_optimize_our_game_using_Unity3D.php

http://www.slideshare.net/AlexanderDolbilov/google-i-o-2014


In the end, I'm just saying the same things I've seen people who have worked with the engine say.
 
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I don't know, I've never worked with unity. But a 2 second google search found these promising links

https://docs.unity3d.com/Manual/OptimizingGraphicsPerformance.html

http://www.gamasutra.com/blogs/Amir...trying_to_optimize_our_game_using_Unity3D.php

http://www.slideshare.net/AlexanderDolbilov/google-i-o-2014


In the end, I'm just saying the same things that people who have worked with the engine say.

Actual programmers hate Unity. Unity is built for script kiddies who buy assets off the unity store and build their game like legos.
 
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