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[Gamegpu.ru]Ghost Recon Open Beta Gpu Perf

Jaydip

Diamond Member
http://gamegpu.com/action-/-fps-/-tps/ghost-recon-wildlands-beta-test-gpu

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sr_2560.png


sr_3840_2.png


sr_proz.png



Good showing from NV but the game looks very demanding.
 
Not a good showing from anyone tbh. The performance in this game is terrible. Not even 1080 SLI can hit 60min avg @ 1440p and can't hit 60 min at 1080p!

Also there was already a thread here: https://forums.anandtech.com/threads/ghost-recon-wildlands-beta-benchmarks.2498551/

PCGH updated their benchmarks as well and even found that having the full details on makes the game look way worse when it comes to trees and distant objects.

http://www.pcgameshardware.de/Tom-C...Recon-Wildlands-Open-Beta-Benchmarks-1221572/
 
Sorry, but this benchmark isn't very helpful from my experience. Even a single 1070 can maintain 60 fps at 3840x2160 just by lowering shadows, ambient occlusion, and vegetation. The end result is a very mild reduction in image quality.

At max settings minus AA, my 1070 pulls about 30 fps, pretty close to the results.

Ambient occlusion and shadows are the big killer in this game and you can turn both off. Disabling shadows makes the game look bad, but even a 1070 can do medium shadows easily. I bet a 1080 can eek by with high, but ambient occlusion must remain off.

I must say, ultra shadows + hbao really looks nice, but it nets in a huge performance loss.
 
Not a good showing benchmarks as well and even found that having the full details on makes the game look way worse when it comes to trees and distant objects.

http://www.pcgameshardware.de/Tom-C...Recon-Wildlands-Open-Beta-Benchmarks-1221572/

There is an unfortunate shimmering effect with shadows and trees, no matter the setting. Turning off shadows fixes it, but the lighting is awful at that point. HBAO+ helps a bit, but not enough to warrant the massive performance loss with AO on.
 
Even a single 1070 can maintain 60 fps at 3840x2160 just by lowering shadows, ambient occlusion, and vegetation. The end result is a very mild reduction in image quality.

At max settings minus AA, my 1070 pulls about 30 fps, pretty close to the results.

Yep see the part in PCGH where they test Very High vs Maxed. 50%+ performance gain.
 
GameGPU's test sequence seem to be the in-game benchmark, and that ran much better for me than actual gameplay.
 
Not a good showing from anyone tbh. The performance in this game is terrible. Not even 1080 SLI can hit 60min avg @ 1440p and can't hit 60 min at 1080p!

Also there was already a thread here: https://forums.anandtech.com/threads/ghost-recon-wildlands-beta-benchmarks.2498551/

PCGH updated their benchmarks as well and even found that having the full details on makes the game look way worse when it comes to trees and distant objects.

http://www.pcgameshardware.de/Tom-C...Recon-Wildlands-Open-Beta-Benchmarks-1221572/

Bad showing for everyone, absolutely horrendous for AMD. GTX 980/1060 beating Fury X. Ouch.
 
Personally I managed to play 30-40 minutes (before the Open Beta expired) with the above system but at Ultra preset settings and the game was fine.
 
Some benchmarks from another forum.Ultra quality benchmarks.I will never trust in reference cards benchmarks.GTX980TI oc is pretty fast even with pretty bad 1450Mhz OC.

GTX980TI 1450/8000 http://imgur.com/iODr9Zu
1920x1080
Min: 52.11
Average: 59.15
Max: 65.35

2560x1440 http://imgur.com/e2nomcP
Min: 41.18
Average: 46.63
Max: 53.84

GTX1070
1920x1080
min-45.5
avg-53.2
max-61.1
https://abload.de/img/grw_2017_02_23_16_39_dxo1o.png

2560x1440
min-33.9
avg-40
max-44.8
https://abload.de/img/grw_2017_02_23_16_41_nqogx.png
 
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The game runs fine in my opinion, as it does a lot of open world things that even GTA V couldn't do.

Vehicles remain spawned in permanently until the session is left or they are destroyed.
The game spawns in enemies over a kilometer away and keeps them in even if going further away. Enemy Unidad patrols are actually very numerous and far exceed the amount of enemy AI GTA V could support. An enemy chopper/convoy patrol
remain a persistent entity permanently until dead.

This means AI are more similar to ARMA than any open world game I have played.

The fact that 60 fps is easily achievable at UHD makes this game an easy purchase for me.

Are the graphics worth it? I would argue no. It is a good looking game but it has a lot of graphical bugs still that make it look like a Beta (because it is, even when it will be released).

This is an excellent example of a well threaded game. It excels at creating large dynamic engagements against smart enemy AI that are relentless. I never played it for the graphics.

I would argue that is IS well optimized.
 
I played nearly 20 hours with friends. I had minor dips in heavy combat in the rain down to 51 fps but it never went lower. The game responds very well to memory overclock.

I used:
Textures: Ultra
Shadows: Medium*
Vegetation: High*
Terrain: High
Ambient Occlusion: Off*
Anti Aliasing: Off*
Long Range Shadows: On (not the Very High preset)
Godrays: On
Bloom: Off
Specular something something: Off (Couldn't tell a difference)

* = heavily influences performance. Lowering vegetation from high to low (there is no medium, which is what I would have used), as well as turning shadows off would let a GTX 1060/RX 480 play the game at 4k60 (it would look weird with the lack of lighting).

Does the game look worse with medium shadows and no Ambient Occlusion to deepen the shadows? Yes, but not significantly. Shadow resolution remains full at close range so it isn't a huge deal breaker for me.
 
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