[GameGPU]in Game Summary performance

PontiacGTX

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Oct 16, 2013
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Far Cry Primal тест GPU 2016
The Division тест GPU 2016
Hitman тест GPU 2016
Rise of the Tomb Raider тест GPU 2016
Homefront The Revolution тест GPU 2016
Mirror's Edge Catalyst тест GPU 2016
Total War: Warhammer тест GPU 2016
DOOM тест GPU 2016
Deus Ex: Mankind Divided тест GPU 2016
Quantum Break тест GPU 2016
Mafia III тест GPU 2016
Battlefield 1 тест GPU 2016
Titanfall 2 тест GPU 2016
Call of Duty: Infinite Warfare тест GPU 2016
Dishonored 2 тест GPU 2016
Watch Dogs 2 тест GPU 2016





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kondziowy

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Feb 19, 2016
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Bacon1

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I wish they'd leave out SLI and Crossfire results...

Why? It's actually very useful for these tests since its all those games combined.

When the game doesn't' support SLI/CFX and they still have 10 entries with them its annoying, but for this game round up its a good showing of how well you'll do overall from SLI/CFX.

Fury X at the heels of 1070 @ 1440 / 4k is pretty good.
 

Keysplayr

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Jan 16, 2003
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Why? It's actually very useful for these tests since its all those games combined.

When the game doesn't' support SLI/CFX and they still have 10 entries with them its annoying, but for this game round up its a good showing of how well you'll do overall from SLI/CFX.

Fury X at the heels of 1070 @ 1440 / 4k is pretty good.

Because CF and SLI are all but dead. What used to be niche is now ultra niche.
 

Shmee

Memory & Storage, Graphics Cards Mod Elite Member
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Idk about SLI, but I know CF actually has made some good improvements recently. And then, don't forget about the DX12 MGPU. I am glad that they include these results and hope that more of an emphasis would be put on MGPU optimization.
 
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bystander36

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Because CF and SLI are all but dead. What used to be niche is now ultra niche.
For you, showing the results should prove your point. For me, it was surprising to see how poorly CF and SLI did on average, and further strengthens my resolve to not go with mGPU's again.
 

Borealis7

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Oct 19, 2006
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i don't see the relevance of this aggregation, not all frames are born equal. a frame of Witcher 3 is far more difficult to render (apparently...) than a frame of CoD4.

so a card that gets 1000FPS in CoD4 and 1FPS in W3 will be above a card that gets 500FPS in both games.
 

f2bnp

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May 25, 2015
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Which card will be able to push 500FPS in Witcher 3, but only 500FPS on CoD4?
 

Borealis7

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Which card will be able to push 500FPS in Witcher 3, but only 500FPS on CoD4?
A very powerful card that was built by a company that is the competitor of the company that was a "consultant" in the development of CoD4 or its rendering path.
 
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f2bnp

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I understand his point, I just don't think it is valid. My response was mostly poking fun at him, since the example he gave was extreme. So, let me elaborate:

What's the difference between GameGPU's scoring system and TPU's overall performance? They just add up all the scores for each card and divide by the number of games. TPU includes Project Cars which doesn't run particularly well on AMD cards, I'm not opposed to that. People buying GPUs are usually interested in playing a plethora of popular titles, so I'd imagine they'd go for the card that runs the majority of them optimally.
Of course, reviewers should note that some of the games in their test suite may be exhibiting performance issues on a specific vendor and TPU has done so with Project Cars. In their overall scores, they usually include a score with that test included and one without it.

I think GameGPU's games strike a nice balance. You have some games that run a lot better on AMD cards and some others that do the same on Nvidia. As such, I don't think his point is valid.
Now, if someone is interested in playing one game in particular, perhaps they should look at some other reviews as well (which is good practice for everyone btw) before deciding.

Fun fact: Neither Witcher 3 nor CoD4 are included in these tests. Unless by CoD4 he meant the remake on the latest CoD, which is quite a wrong.
 

Headfoot

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Feb 28, 2008
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I care more about how a card performs on difficult to run but good looking games than I do about games that any card can run. Witcher 3 looks fantastic and is hard to run so I think its a more valuable (weighted higher in my mind) point than the latest CoD.
 

poofyhairguy

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Nov 20, 2005
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I find it interesting that the 470 basically beats a 970 across the board. The 470 brought 970 levels of power to the sub $180 range.

I also find it interesting that the 480 beats a 290x at 1080p. Hawaii had a resurgence Vs Maxwell but is falling off compared to Pascal or Polaris.
 

Bacon1

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Because CF and SLI are all but dead. What used to be niche is now ultra niche.

So we shouldn't test them? You see tests for Titan from places but I'm sure that is even more niche than SLI/CFX.

I also find it interesting that the 480 beats a 290x at 1080p. Hawaii had a resurgence Vs Maxwell but is falling off compared to Pascal or Polaris.

Yeah the arch changes in Polaris helped a lot with 1080p.
 

MrTeal

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Dec 7, 2003
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I understand his point, I just don't think it is valid. My response was mostly poking fun at him, since the example he gave was extreme. So, let me elaborate:

What's the difference between GameGPU's scoring system and TPU's overall performance? They just add up all the scores for each card and divide by the number of games. TPU includes Project Cars which doesn't run particularly well on AMD cards, I'm not opposed to that. People buying GPUs are usually interested in playing a plethora of popular titles, so I'd imagine they'd go for the card that runs the majority of them optimally.
Of course, reviewers should note that some of the games in their test suite may be exhibiting performance issues on a specific vendor and TPU has done so with Project Cars. In their overall scores, they usually include a score with that test included and one without it.

I think GameGPU's games strike a nice balance. You have some games that run a lot better on AMD cards and some others that do the same on Nvidia. As such, I don't think his point is valid.
Now, if someone is interested in playing one game in particular, perhaps they should look at some other reviews as well (which is good practice for everyone btw) before deciding.

Fun fact: Neither Witcher 3 nor CoD4 are included in these tests. Unless by CoD4 he meant the remake on the latest CoD, which is quite a wrong.

Correct me if I'm wrong, but I believe TPU uses the relative scores in each game to build the summary table, rather than the raw FPS. The problem with using raw FPS is that it weights the summary towards games with higher FPS, when ideally you'd want it the opposite way as poofyhairguy mentioned. You can help mitigate that with a good selection of games, but you still end up with a situation where a game like Doom that at 1080 can run at >180 FPS is given three times the weight of a game like Watch Dogs 2 where it can't crack 60 FPS @ 1080.
 

poofyhairguy

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Nov 20, 2005
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Yeah the arch changes in Polaris helped a lot with 1080p.

I think this forum focuses so much on the high end that we ignore sometimes what sort of progress is made at lower levels.

It wasn't that long ago (late 2015, early 2016) when the 970 was still being recommending for 60 fps 1080p gaming despite the 3.5GB ram issue and the problems Maxwell had with async that was obvious at that point.

The 470 has a full 4GB of VRAM (at worst), matches or beats the 970 in current games, and can be had for $150 (with rebates but without stacking Jet.com coupons or special stuff like that).

Many people on here seem to recommend a 480 or even a 1070 by default even for 1080p gaming because we can't imagine tolerating less, meanwhile a $150 card beats what is BY FAR the top card in Steam that used to be a $330 card less than two years ago.

The 470 rewrote the perf/$ curve.
 
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IllogicalGlory

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Mar 8, 2013
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I understand his point, I just don't think it is valid. My response was mostly poking fun at him, since the example he gave was extreme. So, let me elaborate:

What's the difference between GameGPU's scoring system and TPU's overall performance? They just add up all the scores for each card and divide by the number of games.
There is a very big difference, and you're mistaken about the method TPU uses. While the actual error in using GameGPU's method relative to the correct way may be small, the GameGPU adding up FPS method doesn't work - it's not correct, no matter how close it comes to the correct answer.

I'll give you a relevant example. Let's compare two hypothetical scores (made up)

In Game 1 (sort of like DOOM Vulkan): RX 480 gets 110 FPS, while GTX 1060 gets 100. RX 480 ahead by 10%.
In Game 2 (sort of like Watch Dogs 2): RX 480 gets 30 FPS, while GTX 1060 gets 33. GTX 1060 ahead by 10%.

Using these two games, which card is faster on average? Neither - they're equal, of course. But, what if we use GameGPU's method?

RX 480 = 140 (110 + 30)
GTX 1060 = 133 (100 + 33)

RX 480 appears ahead by 5.2%, when in fact they're equal. Games with higher FPS are weighted higher, and this is incorrect.

Techpowerup uses a different method, one that correctly shows relative performance. You choose one card as a reference (the card being reviewed), and compile data showing the relative performance of each card in turn, then you take the geometric mean (which ensures correct relative performance across all cards) of the relative differences, and that paints an accurate picture of hierarchy, not a messy, incorrect one like GameGPU uses.

Going back to my example, this is how you do it correctly. We'll choose the RX 480 as reference, and we'll throw in a third and fourth card to really demonstrate what's going on

Game 1: 1070 gets 140 FPS, RX 470 gets 95 FPS
Game 2: 1070 gets 50 FPS, RX 470 gets 27 FPS

Game 1: RX 480: 100, RX 470: 86.36, GTX 1060: ~90.909, GTX 1070: ~127.27
Game 2: RX 480: 100, RX 470: 90, GTX 1060: 110, GTX 1070: ~166.67

Then we take the geomean of (90.909, 110) of (127.27, 166.67) and of (86.36, 90) while the 480 is 100.

Relative performance:
RX 480: 100%
RX 470: 88.16%
GTX 1060: 99.95% (100 in truth, as 90.909 is a decimal approximation of 100/110)
GTX 1070: 145.64%

Now, let's say we chose a different reference card, the RX 470 in this case. We get this performance chart:

Relative performance (470 as reference):
RX 470: 100%
RX 480: 113.43%
GTX 1060: 113.423~113.43%
GTX 1070: 165.19%

So now, we have two references. Can we convert between them correctly? Let's try finding what the GTX 1070 is relative to the 480 using the second performance chart.

165.19/113.43 = 145.63 ~ 145.64 - same as the result from above. We get the same result whether the charted values are relative to one card or another. This will not work if you use arithmetic or harmonic means. If I calculated the average relative performance using arithmetic means, then attempted the same conversion as above, I would get a different answer from the one in the top chart, rather than the same as I did when using geometric means.

All the small differences are due to using decimal approximations. Using rational expressions (or more precise approximations), these would be exact. This is the correct method and it works across all cases. GameGPU's method might sometimes give us a somewhat accurate picture of relative performance, sometimes it might not - i.e. it's incorrect and it doesn't actually mean much.
 
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Headfoot

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Feb 28, 2008
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There is a very big difference, and you're mistaken about the method TPU uses. While the actual error in using GameGPU's method relative to the correct way may be small, the GameGPU adding up FPS method doesn't work - it's not correct, no matter how close it comes to the correct answer.

Great post
 

IEC

Elite Member
Super Moderator
Jun 10, 2004
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I think this forum focuses so much on the high end that we ignore sometimes what sort of progress is made at lower levels.

It wasn't that long ago (late 2015, early 2016) when the 970 was still being recommending for 60 fps 1080p gaming despite the 3.5GB ram issue and the problems Maxwell had with async that was obvious at that point.

The 470 has a full 4GB of VRAM (at worst), matches or beats the 970 in current games, and can be had for $150 (with rebates but without stacking Jet.com coupons or special stuff like that).

Many people on here seem to recommend a 480 or even a 1070 by default even for 1080p gaming because we can't imagine tolerating less, meanwhile a $150 card beats what is BY FAR the top card in Steam that used to be a $330 card less than two years ago.

The 470 rewrote the perf/$ curve.

It was about dang time that capable ~$150 cards were widely available for budget gamers. With recent deals of $120AR cards (RX 470) and $140AR cards (RX 480 4GB) they are great bang for the buck.
 

DaveSimmons

Elite Member
Aug 12, 2001
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For comparison here is year 2015:
http://gamegpu.com/test-video-cards...ystrykh-i-optimalnykh-reshenij-2015-goda.html

This year in 1080p R9 290 overtakes 780Ti - well, that was not really supposed to happen.
GTX770 was 40% faster than R7 370 but this year was only 8% faster. Wow.
980Ti was 23% faster than Fury X and now in 2016 only 4% faster. Next year the target for Fury X is GTX1080 :)

Nope, the "too little RAM" doomsayers have told me 3-4 GB of VRAM will fall off the performance cliff any day now. 6 GB FTW! ;)

Nice to see my 980 ti is still the third-fastest single card at 1080p (in this one flawed test).
 

f2bnp

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May 25, 2015
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Alright, I get it now. You guys are correct, this is the wrong way to go about.