Originally posted by: Genx87
Originally posted by: Shivetya
Originally posted by: TecHNooB
I personally prefer CS recoil over all others. The challenge makes it fun. Everything else is either too jumpy or too accurate. What are your thoughts?
Btw - Valve should definitely make a game with CS-like recoil. HL1 and HL2 are terrible when it comes to recoil. Maybe HL3 will have CS-like recoil? T_T I sure hope so..
Edit: Oh, and excessive tracer fire is the devil
you do realize that there are 50 calibre rifles with no appreciable recoil right?
Most games are unrealistic in the large amount of recoil that make rifles have. What games usually don't get right is the exhaustion from moving around so much with all the gear they draw. (let alone bunny hoppers that proliferate)
It is comical how FPS's are today. Recoil is unrealitically high for the most part and then they model the weapon delay to change out ammo but allow people to fly around the map at 4.4 40 speed and never get tired.
DoD:Source is just obnoxious with their recoil and natural weapon sway system.
I can handle CS:S, it isnt too bad and at least makes it possible the bullet will end up close to where your cross hairs are pointing.
Personally though, I'd take a recoiless game as none of them seem to be close to how recoil works. Maybe the devs should spend a day at the firing range before they design a system that models this. Because quite honestly, if you have fired guns, I dont see how you could model something so effing wrong. Be like driving a car then not being able to model the turning of the thing correctly.