First of all, I'm not entirely sure whether this is a hardware or software question and if it is in the
incorrect forum... I apologize and please feel free to move this thread.
With that being said, I'm currently in a debate with someone over how game windows are
rendered; particularly game windows that are lying on top of each other. I'm going to use World
of Warcraft as an example because it was what we were debating over and I'm not sure if it varies
from game to game.
The issue at hand is... if 2 or more WoW game windows are stacked on top of each other in
Windowed Mode (not minimized), do the underlying game windows continue to render and use
VRAM and GPU as they would if they could actually be seen by the user?
My answer was 'yes, they do continue to render and use the resources they normally would even
though they can't be seen' and I tried to prove it to him through numerous GPU-Z screen shots with
different WoW window setups. His reply was 'no, if you can't physically see the game window
because it's behind another window it does not render.'
Since I can't slap people across the internet just yet, I've turned to you folks for assistance to
either help prove or disprove what I believe. I don't have any technical documentation or terms on
this matter but it only seems logical that when I load up 5 game windows, regardless of whether I
can actually see all 5 of them or not (not minimized), they are going to render and use resources
as they normally would.
Any and all assistance is greatly appreciated.
incorrect forum... I apologize and please feel free to move this thread.
With that being said, I'm currently in a debate with someone over how game windows are
rendered; particularly game windows that are lying on top of each other. I'm going to use World
of Warcraft as an example because it was what we were debating over and I'm not sure if it varies
from game to game.
The issue at hand is... if 2 or more WoW game windows are stacked on top of each other in
Windowed Mode (not minimized), do the underlying game windows continue to render and use
VRAM and GPU as they would if they could actually be seen by the user?
My answer was 'yes, they do continue to render and use the resources they normally would even
though they can't be seen' and I tried to prove it to him through numerous GPU-Z screen shots with
different WoW window setups. His reply was 'no, if you can't physically see the game window
because it's behind another window it does not render.'
Since I can't slap people across the internet just yet, I've turned to you folks for assistance to
either help prove or disprove what I believe. I don't have any technical documentation or terms on
this matter but it only seems logical that when I load up 5 game windows, regardless of whether I
can actually see all 5 of them or not (not minimized), they are going to render and use resources
as they normally would.
Any and all assistance is greatly appreciated.
