So we were hanging around a few months ago, lamenting about how much games suck lately. This led to the inevitable "What would the most badassed game possible be?" discussion. This led to - well, a lot of things. Concept art, mission outlines, a storyline the thickness of a Tom Clancy novel. A hardcore determination to GET THIS THING DEVELOPED AT ALL COSTS [except through EA. EA is off limits] - even if we have to do it ourselves. But those concerns set aside, I'd like some comments on our concept for the HUD. I pasted it on top of HL2 just for some "perspective."
Pic
From top left going counter clockwise:
Vital stats (Health, armor, energy)
Objectives
Multipurpose video display (Here we're watching fox news)
Weapons stats (Thumbnail, primary ammo, secondary ammo, energy bar [appears only for weapons using it], reload indicator [appears only when needed])
Computer CLI console (Yes, our HUD features a fvcking commandline interface. All it's features are duplicated in the esc-menu, though)
Status indicators (Audio and video uplinks are toggles which effect storyline events, datalink is a game mechanic, nightvision is a toggle or not available)
Did I miss anything? Is anything out-of-whack? WTF can I to make the text readable all the time without destroying the illusion of a heads-up-display projected on the inside of a facemask?
And no, I won't disclose any of our storyline because we havn't registered the copyright on it yet and we think it's *THAT* good, as do a few people in the industry (though they don't develop FPS's, so they aren't exactly eager to help).
It's a strategy/FPS hybrid with a branching storyline, by the way. Pick your battles and then go fight them. It's quite the epic battle. And it's set right here on earth, pre-apocalypse, just a few years in the future (though I suppose you could consider this the apocalypse, depending on how you play it).
Oh, and our cops drive 350Z's (well, generic cars that look a lot like 350Z's) that cruise at speeds of over 150 on the superhighways. 22 years of automotive advancement could lead to that, right?
Update 1:
Moved stuff around.
Right side isn't bottlenecked anymore.
FOXNEWS is now backwards
I kicked it a little hard and everything went a little out of focus.
Stuff I still havn't done yet:
Dumped arial
Converted the status area to icons, kicked the CLI off to a toggle-window.
Does anyone know how to make somthing look like it's being projected onto a curved surface in photoshop?
HUD version 2
Pic
From top left going counter clockwise:
Vital stats (Health, armor, energy)
Objectives
Multipurpose video display (Here we're watching fox news)
Weapons stats (Thumbnail, primary ammo, secondary ammo, energy bar [appears only for weapons using it], reload indicator [appears only when needed])
Computer CLI console (Yes, our HUD features a fvcking commandline interface. All it's features are duplicated in the esc-menu, though)
Status indicators (Audio and video uplinks are toggles which effect storyline events, datalink is a game mechanic, nightvision is a toggle or not available)
Did I miss anything? Is anything out-of-whack? WTF can I to make the text readable all the time without destroying the illusion of a heads-up-display projected on the inside of a facemask?
And no, I won't disclose any of our storyline because we havn't registered the copyright on it yet and we think it's *THAT* good, as do a few people in the industry (though they don't develop FPS's, so they aren't exactly eager to help).
It's a strategy/FPS hybrid with a branching storyline, by the way. Pick your battles and then go fight them. It's quite the epic battle. And it's set right here on earth, pre-apocalypse, just a few years in the future (though I suppose you could consider this the apocalypse, depending on how you play it).
Oh, and our cops drive 350Z's (well, generic cars that look a lot like 350Z's) that cruise at speeds of over 150 on the superhighways. 22 years of automotive advancement could lead to that, right?
Update 1:
Moved stuff around.
Right side isn't bottlenecked anymore.
FOXNEWS is now backwards
I kicked it a little hard and everything went a little out of focus.
Stuff I still havn't done yet:
Dumped arial
Converted the status area to icons, kicked the CLI off to a toggle-window.
Does anyone know how to make somthing look like it's being projected onto a curved surface in photoshop?
HUD version 2
