One game idea:
You are the governor of a 19th century British colony.
What's different about this game than the usual 'strategy game' in that setting:
Portray the realistic population and effects of colonization on them. Create options and policies for you to implement which are shown to be brutal - but where your administration is oblivious to that.
Create that sense of both learning and discomfort as you better appreciate the history and find yourself harming people as the standard operating procedure - but it's how you win as well.
So, typical gameplay might have you setting up some rather ruthless control over 'the natives'. And you might execute someone to 'make an example' to intimidate the population to not break the law.
In some ways this is a bit like "The Prince: the game", but specific to the European colonization.
Offer realistic options - if you're gentler, will it encourage rebellion? If you're more benevolent, will you
face sanctions from your country?
Make the scoring based on benefitting the home country - but make the price paid by natives clear.
Include a tourism industry from the home country - expecting safe, comfortable accommodations but perhaps with harsh measures to get them and exploitive labor.
Include positive feedback from home for 'keeping the natives in line', and negative feedback from the results on the native population.
Perhaps have a resistance movement - where your options are to pay a price from the resistance violence, or a bigger one by repressive measures to try to attack it.
Include some interesting country scenery and landmarks and industries.
The game should be fun to play - but perhaps leave the player with the feeling that the right thing is not to have colonies.
Other ideas?
You are the governor of a 19th century British colony.
What's different about this game than the usual 'strategy game' in that setting:
Portray the realistic population and effects of colonization on them. Create options and policies for you to implement which are shown to be brutal - but where your administration is oblivious to that.
Create that sense of both learning and discomfort as you better appreciate the history and find yourself harming people as the standard operating procedure - but it's how you win as well.
So, typical gameplay might have you setting up some rather ruthless control over 'the natives'. And you might execute someone to 'make an example' to intimidate the population to not break the law.
In some ways this is a bit like "The Prince: the game", but specific to the European colonization.
Offer realistic options - if you're gentler, will it encourage rebellion? If you're more benevolent, will you
face sanctions from your country?
Make the scoring based on benefitting the home country - but make the price paid by natives clear.
Include a tourism industry from the home country - expecting safe, comfortable accommodations but perhaps with harsh measures to get them and exploitive labor.
Include positive feedback from home for 'keeping the natives in line', and negative feedback from the results on the native population.
Perhaps have a resistance movement - where your options are to pay a price from the resistance violence, or a bigger one by repressive measures to try to attack it.
Include some interesting country scenery and landmarks and industries.
The game should be fun to play - but perhaps leave the player with the feeling that the right thing is not to have colonies.
Other ideas?
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