- Jan 9, 2008
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At the outset, Johnson concedes that he agrees with the main argument against the used game trade: "the less money developers get from sales of their games, the harder it is for them to take risks further down the road, let alone stay in business."
Nevertheless, his first claim in defense of used games is that GameStop is integral to the games industry and should not be seen as separate from the industry's publishers and developers. "One has a hard time imagining how the overall games market would be healthier without a strong retail chain dedicated purely to gaming," argues Johnson.
Johnson's claims that used games are part of "market segmentation" found in more mature industries. "Consider the movie industry, which segments the market into full-price tickets, matinee tickets, pay-per-view, DVD rentals, and broadcast rights, each with a progressively lower price point per session. Used game sales are the primary method by which the retail games market is segmented."
"Keeping these price-sensitive consumers [such as youths]--who will often be tomorrow's full-price customers--in the retail system and away from piracy is a good thing all around," argues the designer.
Johnson, in closing his essay, touches on digital distribution, which is widely seen as the antidote to the used game trade. But, in his mind, it has one vital flaw that's easily fixed. "Game publishers need to take an important step for digital distribution to finally matter. Games purchased digitally need to cost less than their boxed, retail counterparts." Johnson says this price difference is vital precisely because users cannot resell games they've bought digitally.
Finally someone who gets it!
As publishers become more and more greedy, they start focusing solely on maximizing profits and often overlook the reality of things. Killing the used market will only provide more profit in theory. The reality may very well be a large blow to the industry as a whole. Without used games lots of people may drop gaming altogether or resort to piracy.
Read the whole article. http://www.shacknews.com/onearticle.x/55959
For those of you who didn't realize this was such an issue for publishers now, take a look at some of these articles.
http://www.shacknews.com/tag.x/used+games
