Is a game better to be coded for SLI / Crossfire or just for Physx.
or should it be coded for both,
In the gaming circle what is most sort after.
thanks
3DVagabond, in your opinion which is more practical PhysX or SLI/Crossfire
and has PhysX really made a big impact on games , is it as popular as it is made out to be, also is there that many games using PhysX
thanks for you reply