Galactic Civ 3 requires 64bit and doesn't support DX9

JTsyo

Lifer
Nov 18, 2007
11,977
1,099
126
I think it's about time games start pushing forward with these requirements. The market segment with the 32 bit and DX9 probably can't run the games well anyway.

GalCiv3 FAQ

Q: What are the requirements to run Galactic Civilizations III?
A: It will require a 64-bit version of Windows 7 or 8 along with a DirectX 10 or 11 compatible video card. There will be no 32-bit version. Most PC gamers in 2013 have this kind of hardware, and it allows us to create the best game possible for the majority of our customers.

Sad part though is I'm running Vista :'(
 

Elcs

Diamond Member
Apr 27, 2002
6,278
6
81
I have to agree, in general terms.

Although I'd suspect that the majority of people who play PC games won't have a DX10/11 capable card or a 64-bit OS, the majority of people who will buy something like Gal Civ 3 probably will have.

And it is about time that someone (or more than a few someones) took that bold step forward...
 

Bateluer

Lifer
Jun 23, 2001
27,730
8
0
I have to agree, in general terms.

Although I'd suspect that the majority of people who play PC games won't have a DX10/11 capable card or a 64-bit OS, the majority of people who will buy something like Gal Civ 3 probably will have.

Pretty much every card made in the past 8 years has been DX10 ready. PC gamers, even the cheapest ones, should easily meet those system requirements. PC gamers generally have more powerful hardware than the X360s and PS3 of last gen, remember.

http://store.steampowered.com/hwsurvey?platform=pc

10.27% are DX10, 56.6% are DX11

DX9 only stuck around for so long because of the Xbox 360 holding gaming in the stone age. :colbert:

Considering how much backlash Wolfenstein is getting for listing an i7 as a requirement though, be prepared for people to bitch, piss, moan, and complain.
 
Last edited:

Lonyo

Lifer
Aug 10, 2002
21,938
6
81
Xbox 360 and the PS3... they have the same level of hardware and same features, even if the API is different.
 

Bateluer

Lifer
Jun 23, 2001
27,730
8
0
Xbox 360 and the PS3... they have the same level of hardware and same features, even if the API is different.

Yeah, I know, I was just being lazy with the typing. :p

Kinda odd that a 4X game is pushing the envelope on minimum specs.

A 64bit OS and a DX10 compatible card aren't exactly pushing envelope though. We're talking about cards that launched in 2006, and 64bit CPUs have been available since 2005. Vista 64 was readily available, and 7-64 was the preferred version sold.
 

Anteaus

Platinum Member
Oct 28, 2010
2,448
4
81
For a game like this, the big thing 64-bit brings to the table is a more useable memory. Large 4X games take a lot of memory and CPU power. Anyone who has played the largest systems in Distant Worlds can attest to the benefit. After a while it can crush systems with less memory.

8GB is pretty much mandatory now if only to ensure that the OS doesn't get starved while playing games.
 

StinkyPinky

Diamond Member
Jul 6, 2002
6,946
1,250
126
Considering XP is now not supported, Vista has a small market share, and not many people had 32 Bit 7 this makes sense to me. I think anyone with a 10 year old pc is not going to be playing this game anyway since they're clearly not gamers of any sort (except casual ones)
 

magomago

Lifer
Sep 28, 2002
10,973
14
76
So all they are really saying is the game will be using at least 2 gigabytes of ram, and the graphical functions they plan to call won't support DX9. Meh....will the game be good?
 

Anteaus

Platinum Member
Oct 28, 2010
2,448
4
81
So all they are really saying is the game will be using at least 2 gigabytes of ram, and the graphical functions they plan to call won't support DX9. Meh....will the game be good?

There has always been a gulf between minimum and recommended requirements. As to whether it will be good, Stardock is a reputable developer and GCII was top notch so odds are pretty good it will be. No guarantees of course lol. :p
 

Dankk

Diamond Member
Jul 7, 2008
5,558
25
91
Why wouldn't gamers use XP?

It's 14 years old, lacks the performance optimizations, driver support, and hardware support of newer OSes, cannot run newer versions of DirectX, and recently stopped being supported by Microsoft altogether?

Games coming out and not supporting DX9 shouldn't even be news anymore. DirectX10 is already 8 years old as-is.
 

Dankk

Diamond Member
Jul 7, 2008
5,558
25
91
LOL, the nerds have spoken.

Are you adult gamers?

Do you need swearing and nudity in your games too? Because, you know, serious gamers.

I didn't mean "serious" in the context of nudity and profanity. I meant "serious", as in, anyone who's vested interest in any kind of recent PC games within the past 3 years.
 

Martimus

Diamond Member
Apr 24, 2007
4,490
157
106
The lack of a 64 bit requirement meant that the largest map was pitifully small in Elemental, and GC2 had pathing problems at the largest size due to the memory limitation. This is a needed change for 4X games at least, as they need a large amount of memory for the larger maps that I like to play at least (I hate small maps in 4x games.)
 
Feb 4, 2009
35,826
17,354
136
Besides having an old one sitting around where would anybody find an XP machine now? Craig s list and garage sales/flea markets don't count.
 

BoberFett

Lifer
Oct 9, 1999
37,562
9
81
I didn't mean "serious" in the context of nudity and profanity. I meant "serious", as in, anyone who's vested interest in any kind of recent PC games within the past 3 years.

I've been playing games on XP until just very recently.

Meh, whatever. I just find the elitism amusing. Continue to look down upon me through your monocle... LOL
 
Last edited:

JujuFish

Lifer
Feb 3, 2005
11,355
1,008
136
I've been playing games on XP until just very recently.

Meh, whatever. I just find the elitism amusing. Continue to look down upon me through your monocle... LOL
Sounds like someone's getting defensive. Did those comments hurt your poor, little feelings?