Originally posted by: Acanthus
Originally posted by: jim1976
Originally posted by: Acanthus
Originally posted by: Steelski
Originally posted by: RussianSensation
Originally posted by: nts
Interesting. If true then they probably took the TMUs out of the Pixel pipes and are sharing them between the vertex and pixel units.
ATi is definately ahead here then, hopefully won't turn into another FX generation but it looks like they are going for insane clocks for this chip (48 pixel pipes seems low).
What's the R600 rumor, 64 unified shaders + 16/24/32 texture units?
Although at first 48 pixel pipes seems low, you have to remember these are real pipelines not pixel shaders as in R580. 48 will put it at 2x the pipelines of 7800GTX which is a substantial improvement (since when 2x the performance for new generation is now low?) Also, it's difficult to say how comparable in power a unified shader is to a dedicated shader in your R600 example.
What is interesting is which company is going to catch up first: 1) Will ATI will revamp its OpenGL drivers taking away Nvidia's lustre in those types of games? or 2) Will Nvidia produce a card with more efficient shaders and AA algorithms and take away ATI's shader crown in games like FEAR?
I dont really think you know what you are propositioning with saying that the next chip will have 48 normal pipelines. You are talking about a chip that is much much larger. and the fact that 0.65 processes do not exsist in the GPU world yet makes this a very very very expensive card by default. even with a 0.80 process this is still so huge its not even worth thinking about. most likley they will have 24 real pipes and 2 alu's per pipe. what currant games indicate is that there is no need for more Texture units than the currant 24 so i dont think Nvidia will be silly enough to implement 48 of them at great cost.
What this news really indicates is that ATI are very much in the driving seat next round and its theirs to looooz.
What could also be seen is that the round after G80 and R600 will most likley be unified shaders.....Where will Nvidia be there. 2.5 generations behind with that technology when you consider that ATI will have the R500,R600 and the R600 refresh.
Another thing to take on board is that it pays to be good to Microsoft.
So with this massive paragraph you posted. Do you honestly believe TSMC and UMC wont be at 65nm in 6 months? come on now. (which would allow double the transistors in the same die size, at a higher clockspeed)
m8 do not underestimate the difficulty of going to 65nm... Mark my words.. I'm not saying that it is not possible I'm saying it is difficult![]()
The research is already done elsewhereall they have to do is retool.
Originally posted by: jim1976
Originally posted by: Acanthus
Originally posted by: jim1976
Originally posted by: Acanthus
Originally posted by: Steelski
Originally posted by: RussianSensation
Originally posted by: nts
Interesting. If true then they probably took the TMUs out of the Pixel pipes and are sharing them between the vertex and pixel units.
ATi is definately ahead here then, hopefully won't turn into another FX generation but it looks like they are going for insane clocks for this chip (48 pixel pipes seems low).
What's the R600 rumor, 64 unified shaders + 16/24/32 texture units?
Although at first 48 pixel pipes seems low, you have to remember these are real pipelines not pixel shaders as in R580. 48 will put it at 2x the pipelines of 7800GTX which is a substantial improvement (since when 2x the performance for new generation is now low?) Also, it's difficult to say how comparable in power a unified shader is to a dedicated shader in your R600 example.
What is interesting is which company is going to catch up first: 1) Will ATI will revamp its OpenGL drivers taking away Nvidia's lustre in those types of games? or 2) Will Nvidia produce a card with more efficient shaders and AA algorithms and take away ATI's shader crown in games like FEAR?
I dont really think you know what you are propositioning with saying that the next chip will have 48 normal pipelines. You are talking about a chip that is much much larger. and the fact that 0.65 processes do not exsist in the GPU world yet makes this a very very very expensive card by default. even with a 0.80 process this is still so huge its not even worth thinking about. most likley they will have 24 real pipes and 2 alu's per pipe. what currant games indicate is that there is no need for more Texture units than the currant 24 so i dont think Nvidia will be silly enough to implement 48 of them at great cost.
What this news really indicates is that ATI are very much in the driving seat next round and its theirs to looooz.
What could also be seen is that the round after G80 and R600 will most likley be unified shaders.....Where will Nvidia be there. 2.5 generations behind with that technology when you consider that ATI will have the R500,R600 and the R600 refresh.
Another thing to take on board is that it pays to be good to Microsoft.
So with this massive paragraph you posted. Do you honestly believe TSMC and UMC wont be at 65nm in 6 months? come on now. (which would allow double the transistors in the same die size, at a higher clockspeed)
m8 do not underestimate the difficulty of going to 65nm... Mark my words.. I'm not saying that it is not possible I'm saying it is difficult![]()
The research is already done elsewhereall they have to do is retool.
It's one thing to have the research and another to apply it on gpu marchitecture m8..![]()
Originally posted by: Acanthus
Originally posted by: jim1976
Originally posted by: Acanthus
Originally posted by: jim1976
Originally posted by: Acanthus
Originally posted by: Steelski
Originally posted by: RussianSensation
Originally posted by: nts
Interesting. If true then they probably took the TMUs out of the Pixel pipes and are sharing them between the vertex and pixel units.
ATi is definately ahead here then, hopefully won't turn into another FX generation but it looks like they are going for insane clocks for this chip (48 pixel pipes seems low).
What's the R600 rumor, 64 unified shaders + 16/24/32 texture units?
Although at first 48 pixel pipes seems low, you have to remember these are real pipelines not pixel shaders as in R580. 48 will put it at 2x the pipelines of 7800GTX which is a substantial improvement (since when 2x the performance for new generation is now low?) Also, it's difficult to say how comparable in power a unified shader is to a dedicated shader in your R600 example.
What is interesting is which company is going to catch up first: 1) Will ATI will revamp its OpenGL drivers taking away Nvidia's lustre in those types of games? or 2) Will Nvidia produce a card with more efficient shaders and AA algorithms and take away ATI's shader crown in games like FEAR?
I dont really think you know what you are propositioning with saying that the next chip will have 48 normal pipelines. You are talking about a chip that is much much larger. and the fact that 0.65 processes do not exsist in the GPU world yet makes this a very very very expensive card by default. even with a 0.80 process this is still so huge its not even worth thinking about. most likley they will have 24 real pipes and 2 alu's per pipe. what currant games indicate is that there is no need for more Texture units than the currant 24 so i dont think Nvidia will be silly enough to implement 48 of them at great cost.
What this news really indicates is that ATI are very much in the driving seat next round and its theirs to looooz.
What could also be seen is that the round after G80 and R600 will most likley be unified shaders.....Where will Nvidia be there. 2.5 generations behind with that technology when you consider that ATI will have the R500,R600 and the R600 refresh.
Another thing to take on board is that it pays to be good to Microsoft.
So with this massive paragraph you posted. Do you honestly believe TSMC and UMC wont be at 65nm in 6 months? come on now. (which would allow double the transistors in the same die size, at a higher clockspeed)
m8 do not underestimate the difficulty of going to 65nm... Mark my words.. I'm not saying that it is not possible I'm saying it is difficult![]()
The research is already done elsewhereall they have to do is retool.
It's one thing to have the research and another to apply it on gpu marchitecture m8..![]()
Gee i didnt know that, i thought the gpus designed their own layout. Through osmosis.
Err, let me quote the article itself:Originally posted by: RussianSensation
Originally posted by: nts
Interesting. If true then they probably took the TMUs out of the Pixel pipes and are sharing them between the vertex and pixel units.
ATi is definately ahead here then, hopefully won't turn into another FX generation but it looks like they are going for insane clocks for this chip (48 pixel pipes seems low).
What's the R600 rumor, 64 unified shaders + 16/24/32 texture units?
Although at first 48 pixel pipes seems low, you have to remember these are real pipelines not pixel shaders as in R580. 48 will put it at 2x the pipelines of 7800GTX which is a substantial improvement (since when 2x the performance for new generation is now low?)
That in itself is enough indication that they are not referring to conventional (traditional) pipeline that Nvidia has now. I'm not even touching your 2x improvement argument.Nvidia?s code-named G80 graphics processing unit (GPU) will incorporate 48 pixel shader processors and an unknown number of vertex shader processors, some unofficial sources said.
Originally posted by: munky
Whoah, back up a sec! Who ever said DX10 required unified shaders? Unified shaders is a hardware feature, not a software or an API feature, and it could still be DX10 compliant as long as it supports the required API features even without unified shaders. That being said, it does bring up a question of how effectively it will support the features without unified shaders, and the worst case scenario is it will support it just like the FX series supported DX9. But, it does fit one more piece in the puzzle, and further hints that the g71 will not be a monster card, but rather a transition card, and that NV will try to get the g80 out earlier than Ati can bring out the r600.
Originally posted by: SickBeast
I have a feeling that they will have a true unified competitor for the R600 right about when it comes out. Maybe they just want to get some life out of this research project of theirs.![]()
Originally posted by: crazydingo
That in itself is enough indication that they are not referring to conventional (traditional) pipeline that Nvidia has now. I'm not even touching your 2x improvement argument.
The ones Nvidia is using right now and ATI also (X1300).Originally posted by: xtknight
Originally posted by: crazydingo
That in itself is enough indication that they are not referring to conventional (traditional) pipeline that Nvidia has now. I'm not even touching your 2x improvement argument.
What are conventional pipelines?
Originally posted by: crazydingo
The ones Nvidia is using right now and ATI also (X1300).Originally posted by: xtknight
Originally posted by: crazydingo
That in itself is enough indication that they are not referring to conventional (traditional) pipeline that Nvidia has now. I'm not even touching your 2x improvement argument.
What are conventional pipelines?
Originally posted by: xtknight
Originally posted by: crazydingo
The ones Nvidia is using right now and ATI also (X1300).Originally posted by: xtknight
Originally posted by: crazydingo
That in itself is enough indication that they are not referring to conventional (traditional) pipeline that Nvidia has now. I'm not even touching your 2x improvement argument.
What are conventional pipelines?
As in render outputs, pixel shaders, texture units, or what?
^ ^ ^ ^ ^Originally posted by: Steelski
Originally posted by: xtknight
Originally posted by: crazydingo
The ones Nvidia is using right now and ATI also (X1300).Originally posted by: xtknight
What are conventional pipelines?
As in render outputs, pixel shaders, texture units, or what?
i think it refers to one texture unit and one shader unit per pass....or something like that.
The fact that it will be about that behind in experience with Unified shaders is not a small thing but i know its not the same as saying it will be 2.5 gens behind in performance. but considering that ATI is likley to have provided many unified chips before Nvidia shows one makes their unified shader program with little experience whilst ATI would have plenty to make an efficient chip. Can you deny that?
Originally posted by: crazydingo
The ones Nvidia is using right now and ATI also (X1300).Originally posted by: xtknight
Originally posted by: crazydingo
That in itself is enough indication that they are not referring to conventional (traditional) pipeline that Nvidia has now. I'm not even touching your 2x improvement argument.
What are conventional pipelines?
Correct. Though even the X1900 is tradional in the sense that it is not unified however its architecture is different from what we have become familiar with over the past years.Originally posted by: xtknight
Ah...you guys mean like this:
http://www.hardwarezone.com/articles/view.php?cid=1&id=1808
"Basically a pixel pipeline consists of a pixel shader processor, a texture mapping unit (TMU) and a raster operator unit (ROP)."
"Conventional pipeline" = one pixel shader processor + one texture mapping unit + one raster operator unit
The ATI Radeon X1800 XT is set up like that (16 traditional pipelines), but the X1900 XT is lopsided on the pixel shader side (so you don't consider the X1900 XT to have traditional pipelines anymore?) The 7800GTXs are also not considered to contain traditional pipelines?
Originally posted by: xtknight
Ah...you guys mean like this:
http://www.hardwarezone.com/articles/view.php?cid=1&id=1808
"Basically a pixel pipeline consists of a pixel shader processor, a texture mapping unit (TMU) and a raster operator unit (ROP)."
"Conventional pipeline" = one pixel shader processor + one texture mapping unit + one raster operator unit
The ATI Radeon X1800 XT is set up like that (16 traditional pipelines), but the X1900 XT is lopsided on the pixel shader side (so you don't consider the X1900 XT to have traditional pipelines anymore?) The 7800GTXs are also not considered to contain traditional pipelines?