- Apr 16, 2005
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Originally posted by: fliguy84
who cares as long as it kicks azz![]()
Originally posted by: Cooler
So G80 not fully direct x10 compatible because unified is a requirement. This reminds me the FX gen problem Microsoft and Nivida did not get it straight on what will be supported in direct x 9.0 and it cost Nivida greatly. If there is one thing they should learn if micosoft say directx version xxxx needss xxxx then you better do or you may suffer.
Originally posted by: munky
Whoah, back up a sec! Who ever said DX10 required unified shaders? Unified shaders is a hardware feature, not a software or an API feature, and it could still be DX10 compliant as long as it supports the required API features even without unified shaders. That being said, it does bring up a question of how effectively it will support the features without unified shaders, and the worst case scenario is it will support it just like the FX series supported DX9. But, it does fit one more piece in the puzzle, and further hints that the g71 will not be a monster card, but rather a transition card, and that NV will try to get the g80 out earlier than Ati can bring out the r600.
Who ever said DX10 required unified shaders? Unified shaders is a hardware feature, not a software or an API feature
Originally posted by: nts
Interesting. If true then they probably took the TMUs out of the Pixel pipes and are sharing them between the vertex and pixel units.
ATi is definately ahead here then, hopefully won't turn into another FX generation but it looks like they are going for insane clocks for this chip (48 pixel pipes seems low).
What's the R600 rumor, 64 unified shaders + 16/24/32 texture units?
Originally posted by: RussianSensation
Originally posted by: nts
Interesting. If true then they probably took the TMUs out of the Pixel pipes and are sharing them between the vertex and pixel units.
ATi is definately ahead here then, hopefully won't turn into another FX generation but it looks like they are going for insane clocks for this chip (48 pixel pipes seems low).
What's the R600 rumor, 64 unified shaders + 16/24/32 texture units?
Although at first 48 pixel pipes seems low, you have to remember these are real pipelines not pixel shaders as in R580. 48 will put it at 2x the pipelines of 7800GTX which is a substantial improvement (since when 2x the performance for new generation is now low?) Also, it's difficult to say how comparable in power a unified shader is to a dedicated shader in your R600 example.
What is interesting is which company is going to catch up first: 1) Will ATI will revamp its OpenGL drivers taking away Nvidia's lustre in those types of games? or 2) Will Nvidia produce a card with more efficient shaders and AA algorithms and take away ATI's shader crown in games like FEAR?
What could also be seen is that the round after G80 and R600 will most likley be unified shaders.....Where will Nvidia be there. 2.5 generations behind with that technology when you consider that ATI will have the R500,R600 and the R600 refresh.
Originally posted by: Cooler
So G80 not fully direct x10 compatible because unified is a requirement. This reminds me the FX gen problem Microsoft and Nivida did not get it straight on what will be supported in direct x 9.0 and it cost Nivida greatly. If there is one thing they should learn if micosoft say directx version xxxx needss xxxx then you better do or you may suffer.
Originally posted by: BenSkywalker
What could also be seen is that the round after G80 and R600 will most likley be unified shaders.....Where will Nvidia be there. 2.5 generations behind with that technology when you consider that ATI will have the R500,R600 and the R600 refresh.
Speaking on a computational level this sounds, less then fully informed to be polite as possible. It would be akin to saying that a processor is two and a half generations behind because it has seperate SIMD and FPU units while another has them combined.
Or put another way, you could say that the R480 was a generation behind the original GeForce since it had angle dependant AF while the GF didn't![]()
Originally posted by: yacoub
Or will Quake Wars: Enemy Territory get delayed and become a DX10 title like Halo 2 and Unreal Tournament 2007 and whatever else, in an attempt to make the most use of graphical technology and to aid Microsoft's attempt to force gamers onto Vista with all its nasty content lockdowns and neutered abilities short of the Ultimate edition?
If all the good games get delayed, everyone might as well just start saving up for the new DX10 cards coming this Fall and make due with whatever you currently have since anything more would be a waste of money if it already plays FEAR acceptably well since that would then be the most taxing DX9 game released (if, hypothetically, QW:ET were to be delayed).
Originally posted by: Steelski
Originally posted by: RussianSensation
Originally posted by: nts
Interesting. If true then they probably took the TMUs out of the Pixel pipes and are sharing them between the vertex and pixel units.
ATi is definately ahead here then, hopefully won't turn into another FX generation but it looks like they are going for insane clocks for this chip (48 pixel pipes seems low).
What's the R600 rumor, 64 unified shaders + 16/24/32 texture units?
Although at first 48 pixel pipes seems low, you have to remember these are real pipelines not pixel shaders as in R580. 48 will put it at 2x the pipelines of 7800GTX which is a substantial improvement (since when 2x the performance for new generation is now low?) Also, it's difficult to say how comparable in power a unified shader is to a dedicated shader in your R600 example.
What is interesting is which company is going to catch up first: 1) Will ATI will revamp its OpenGL drivers taking away Nvidia's lustre in those types of games? or 2) Will Nvidia produce a card with more efficient shaders and AA algorithms and take away ATI's shader crown in games like FEAR?
I dont really think you know what you are propositioning with saying that the next chip will have 48 normal pipelines. You are talking about a chip that is much much larger. and the fact that 0.65 processes do not exsist in the GPU world yet makes this a very very very expensive card by default. even with a 0.80 process this is still so huge its not even worth thinking about. most likley they will have 24 real pipes and 2 alu's per pipe. what currant games indicate is that there is no need for more Texture units than the currant 24 so i dont think Nvidia will be silly enough to implement 48 of them at great cost.
What this news really indicates is that ATI are very much in the driving seat next round and its theirs to looooz.
What could also be seen is that the round after G80 and R600 will most likley be unified shaders.....Where will Nvidia be there. 2.5 generations behind with that technology when you consider that ATI will have the R500,R600 and the R600 refresh.
Another thing to take on board is that it pays to be good to Microsoft.
Originally posted by: Acanthus
Originally posted by: Steelski
Originally posted by: RussianSensation
Originally posted by: nts
Interesting. If true then they probably took the TMUs out of the Pixel pipes and are sharing them between the vertex and pixel units.
ATi is definately ahead here then, hopefully won't turn into another FX generation but it looks like they are going for insane clocks for this chip (48 pixel pipes seems low).
What's the R600 rumor, 64 unified shaders + 16/24/32 texture units?
Although at first 48 pixel pipes seems low, you have to remember these are real pipelines not pixel shaders as in R580. 48 will put it at 2x the pipelines of 7800GTX which is a substantial improvement (since when 2x the performance for new generation is now low?) Also, it's difficult to say how comparable in power a unified shader is to a dedicated shader in your R600 example.
What is interesting is which company is going to catch up first: 1) Will ATI will revamp its OpenGL drivers taking away Nvidia's lustre in those types of games? or 2) Will Nvidia produce a card with more efficient shaders and AA algorithms and take away ATI's shader crown in games like FEAR?
I dont really think you know what you are propositioning with saying that the next chip will have 48 normal pipelines. You are talking about a chip that is much much larger. and the fact that 0.65 processes do not exsist in the GPU world yet makes this a very very very expensive card by default. even with a 0.80 process this is still so huge its not even worth thinking about. most likley they will have 24 real pipes and 2 alu's per pipe. what currant games indicate is that there is no need for more Texture units than the currant 24 so i dont think Nvidia will be silly enough to implement 48 of them at great cost.
What this news really indicates is that ATI are very much in the driving seat next round and its theirs to looooz.
What could also be seen is that the round after G80 and R600 will most likley be unified shaders.....Where will Nvidia be there. 2.5 generations behind with that technology when you consider that ATI will have the R500,R600 and the R600 refresh.
Another thing to take on board is that it pays to be good to Microsoft.
So with this massive paragraph you posted. Do you honestly believe TSMC and UMC wont be at 65nm in 6 months? come on now. (which would allow double the transistors in the same die size, at a higher clockspeed)
Originally posted by: jim1976
Originally posted by: Acanthus
Originally posted by: Steelski
Originally posted by: RussianSensation
Originally posted by: nts
Interesting. If true then they probably took the TMUs out of the Pixel pipes and are sharing them between the vertex and pixel units.
ATi is definately ahead here then, hopefully won't turn into another FX generation but it looks like they are going for insane clocks for this chip (48 pixel pipes seems low).
What's the R600 rumor, 64 unified shaders + 16/24/32 texture units?
Although at first 48 pixel pipes seems low, you have to remember these are real pipelines not pixel shaders as in R580. 48 will put it at 2x the pipelines of 7800GTX which is a substantial improvement (since when 2x the performance for new generation is now low?) Also, it's difficult to say how comparable in power a unified shader is to a dedicated shader in your R600 example.
What is interesting is which company is going to catch up first: 1) Will ATI will revamp its OpenGL drivers taking away Nvidia's lustre in those types of games? or 2) Will Nvidia produce a card with more efficient shaders and AA algorithms and take away ATI's shader crown in games like FEAR?
I dont really think you know what you are propositioning with saying that the next chip will have 48 normal pipelines. You are talking about a chip that is much much larger. and the fact that 0.65 processes do not exsist in the GPU world yet makes this a very very very expensive card by default. even with a 0.80 process this is still so huge its not even worth thinking about. most likley they will have 24 real pipes and 2 alu's per pipe. what currant games indicate is that there is no need for more Texture units than the currant 24 so i dont think Nvidia will be silly enough to implement 48 of them at great cost.
What this news really indicates is that ATI are very much in the driving seat next round and its theirs to looooz.
What could also be seen is that the round after G80 and R600 will most likley be unified shaders.....Where will Nvidia be there. 2.5 generations behind with that technology when you consider that ATI will have the R500,R600 and the R600 refresh.
Another thing to take on board is that it pays to be good to Microsoft.
So with this massive paragraph you posted. Do you honestly believe TSMC and UMC wont be at 65nm in 6 months? come on now. (which would allow double the transistors in the same die size, at a higher clockspeed)
m8 do not underestimate the difficulty of going to 65nm... Mark my words.. I'm not saying that it is not possible I'm saying it is difficult![]()