G80 replacement for 7800gt?

VERTIGGO

Senior member
Apr 29, 2005
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It strikes me that I've been hearing scores of ATi rumors, but I can't think of what card is supposed to replace the 7800gt. Is the next bang for buck king going to be the lieutenant of the G80 lineup or is there one sooner? How long will we have to wait for the refresh of 7800gt; it's been over 6 months.
 

Pete

Diamond Member
Oct 10, 1999
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G71 & co., which should be G70 at 90nm and possibly with some tweaks, will replace the 7800 and the GF6 series. R600 and G80, the true next generation, DX10 GPUs should be out later this year. It's a pretty crazy release schedule, and don't forget consoles for both ATI & NV.
 

seanp789

Senior member
Oct 17, 2001
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G71 will be out by the end of January. G80 wont be out until summer or later. G80 is totally new design. G71 is a 90nm refresh of the G70
 

TheRyuu

Diamond Member
Dec 3, 2005
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Will G71 have HDR+AA?

I got 2x7800GT's in SLI, you think it's worth the refresh for me?
 

gi0rgi0

Golden Member
Dec 5, 2004
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I have a 7800gt and thinking about getting another for sli. Is the g71 going to have 512mb of memory and will it be faster than a 7800gt sli setup ? Should I wait ?
 

mrkun

Platinum Member
Jul 17, 2005
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Originally posted by: gi0rgi0
I have a 7800gt and thinking about getting another for sli. Is the g71 going to have 512mb of memory and will it be faster than a 7800gt sli setup ? Should I wait ?

I don't think there are any games coming out in the next month that will stress the GT anymore than current games. Like Cookie Monster said, wait for the benchmarks.
 

VERTIGGO

Senior member
Apr 29, 2005
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right, so even with new ones in january, since im going SLI i might as well grab price-reduced 7800s and plan on lasting until DX10?
 

Lord Banshee

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Sep 8, 2004
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Originally posted by: wizboy11
Will G71 have HDR+AA?

I got 2x7800GT's in SLI, you think it's worth the refresh for me?


can't you do that with AOE3??

the Bloom effect is HDR right, and i believe you can set AA also...

Did i miss something?
 

TheRyuu

Diamond Member
Dec 3, 2005
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It's phisically Impossible to use FP blending and AA on all Nvidia Cards right now. I think the only game that dosn't use FP blending is HL2.
 

VERTIGGO

Senior member
Apr 29, 2005
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Originally posted by: Lord Banshee
Originally posted by: wizboy11
Will G71 have HDR+AA?

I got 2x7800GT's in SLI, you think it's worth the refresh for me?


can't you do that with AOE3??

the Bloom effect is HDR right, and i believe you can set AA also...

Did i miss something?

hmm, my sig rig runs AA and some form of HDR. in SM2
 

destrekor

Lifer
Nov 18, 2005
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Originally posted by: VERTIGGO
Originally posted by: Lord Banshee
Originally posted by: wizboy11
Will G71 have HDR+AA?

I got 2x7800GT's in SLI, you think it's worth the refresh for me?


can't you do that with AOE3??

the Bloom effect is HDR right, and i believe you can set AA also...

Did i miss something?

hmm, my sig rig runs AA and some form of HDR. in SM2


lord banshee, bloom is not HDR, bloom is simply a special lighting effect that doesn't give the full effect, but simulates it. it does look nice, but it isn't HDR.

vertiggo, what game are you talking about? Any game based on the Source engine will run HDR+AA (because it doesn't use FP HDR, but rather a different but slightly less accurate HDR rendering method). But I am not aware of any other game that offeres HDR that uses anything other than FP HDR. And any game that uses FP HDR cannot run HDR+AA on any nVidia hardware, no matter if patched or not.

correction: guess you have an x850... but again, what game are you talking about? FarCry? if so, guess I learned something new.. wasn't aware the x850 could run HDR+AA
 

slash196

Golden Member
Nov 1, 2004
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Am I the only one who's sticking with a 6800GT until the TRUE next gen (DX10 & co) comes out?
 

RussianSensation

Elite Member
Sep 5, 2003
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Originally posted by: slash196
Am I the only one who's sticking with a 6800GT until the TRUE next gen (DX10 & co) comes out?

Well in that case you'll be waiting a while. True DX10 cards are way after G80 and R600. By the time DX10 effects even show themselves beyond what PS3.0 has done today and PS4.0 and so on are implemented, G80 will be like what Radeon 9800Pro is today. It took up to Geforce 6/7 from Geforce 5 before true DX 9 games started to appear with excellent effects like COD2, Far Cry and FEAR. I don't see this trend changing with DX10 (when 3% of gamers will own G80/R600 developers aren't likely to throw in these effects left and right). I do agree with you though that waiting until a true generational leap (and skipping G71/R580) with 6800GT is not a bad idea. I think it can hold you over for 8 more months (as long as you dont crank up AA/AF and if you do you are content with 1024x768).
 

destrekor

Lifer
Nov 18, 2005
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true dx10 and dx10 are different.

dx10 is going to be required to run the new fancy graphics in Windows Vista. But.. will UnrealEngine 3.0 be DX10 or DX9.0c?
 

VERTIGGO

Senior member
Apr 29, 2005
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Originally posted by: destrekor
Originally posted by: VERTIGGO
Originally posted by: Lord Banshee
Originally posted by: wizboy11
Will G71 have HDR+AA?

I got 2x7800GT's in SLI, you think it's worth the refresh for me?


can't you do that with AOE3??

the Bloom effect is HDR right, and i believe you can set AA also...

Did i miss something?


hmm, my sig rig runs AA and some form of HDR. in SM2


lord banshee, bloom is not HDR, bloom is simply a special lighting effect that doesn't give the full effect, but simulates it. it does look nice, but it isn't HDR.

vertiggo, what game are you talking about? Any game based on the Source engine will run HDR+AA (because it doesn't use FP HDR, but rather a different but slightly less accurate HDR rendering method). But I am not aware of any other game that offeres HDR that uses anything other than FP HDR. And any game that uses FP HDR cannot run HDR+AA on any nVidia hardware, no matter if patched or not.

correction: guess you have an x850... but again, what game are you talking about? FarCry? if so, guess I learned something new.. wasn't aware the x850 could run HDR+AA

well i was referring to Age of Empires III. i cant run hdr in far cry. but i see there is a difference between the glare effects in source, to the glare in Age of Empires III, and the hdr they used in Far Cry. I'm not sure why its so complicated, I mean far cry just looks like the light sources are brighter, but the source engine seems to dynamically simulate pupil dilation, if you will.
 

destrekor

Lifer
Nov 18, 2005
28,799
359
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Originally posted by: VERTIGGO
well i was referring to Age of Empires III. i cant run hdr in far cry. but i see there is a difference between the glare effects in source, to the glare in Age of Empires III, and the hdr they used in Far Cry. I'm not sure why its so complicated, I mean far cry just looks like the light sources are brighter, but the source engine seems to dynamically simulate pupil dilation, if you will.

you'd be correct. FP HDR is a much better rendering method of HDR, if implemented correctly. VALVe, on the otherhand, perfected their HDR method, and yes, it truely is an amazing implementation. I personally think the Source engine continues to grow to be the best engine available. Sure, its not the most demanding, and doesn't have the highest polycounts... but i'll go on the record and say half life 2 is the most realistic-looking engine, while F.E.A.R., for example, is the best looking. It just doesn't look 'real', I'd say. But the Source engine does its job at helping draw you into the world.
at least thats my opinion.

but yea, its up to the developer to get HDR right. But FP HDR, if done correctly, should always produce the most realistic results.
 

VERTIGGO

Senior member
Apr 29, 2005
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actually, could I ask how FP hdr is different? I dont have any games with lighting implementations that are more dynamic than what source produces, so i guess i haven't experienced the full blessing of HDR?

and thats exactly what i think about Source/Fear. If source threw in more polys, more consistent high res textures, and maybe throw in some more depth and texture shading effects like the FEAR brickwork and gravel, it would blow current gen stuff away. I would die for a battlefield 1942 run on a slightly improved Source engine!