FYI Nvidia owners: Shadowplay feature is enabled in the Geforce Experience. Its free hardware based H.264 video capture. I did some quick tests and there is no FPS hit when recording. The quality is good..pretty much what I see in game. I would need to capture with fraps or Dxtory at the same time and do a diff, but that would be too much work, if its even possible.
The data rate is 54Mbps, and a recording of 1:30 is only 578MB. This is on high settings (1080p@60fps), and it could be lowered, but I don't see any reason to change it. Pretty good stuff. The only thing missing is an ingame frame counter. I was using Dxtory to monitor the frame rate when toggling it on and off, and it was captured by Shadowplay. It also looks like the audio settings can't be split between different audio sounds, but I never really used that feature of Dxtory. It seems to work pretty good for a beta. At one time I designed my rig around game capture, but almost none of that applies now. Just need a 600 or better GF card.
The data rate is 54Mbps, and a recording of 1:30 is only 578MB. This is on high settings (1080p@60fps), and it could be lowered, but I don't see any reason to change it. Pretty good stuff. The only thing missing is an ingame frame counter. I was using Dxtory to monitor the frame rate when toggling it on and off, and it was captured by Shadowplay. It also looks like the audio settings can't be split between different audio sounds, but I never really used that feature of Dxtory. It seems to work pretty good for a beta. At one time I designed my rig around game capture, but almost none of that applies now. Just need a 600 or better GF card.

