FlameTail
Golden Member
- Dec 15, 2021
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Microsoft is making it easier for developers to port/develop apps for Windows On ARM
I wouldn't take it as revolutionary movement.Microsoft is making it easier for developers to port/develop apps for Windows On ARM
The lack of SMT in client won't be significant enough for gaming. Vulkan/DX12 gaming leans more to SMT=Off having the highest FPS.
ARM can lean towards more energy efficiency with aiming for dead/gated units. Rather than completely filled units and thrashed regs/renames/caches/etc.
The real issue will be discrete GPUs. Since, both ARM's and Qualcomm's solutions are laptop leaning. So, it is going to hit that iGPU wall where x86-64 desktop can just slap latest phat dGPU in.
The only case for a successful ARM takeover for PC gaming is not adopting SMT but rather getting into the desktop market. Where CN gets it, Qualcomm/ARM will most likely never get it.
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As well as SMT being replaced by BT [Bulk threading]. Ideal solution is >4 Cortex-X prime cores and >8 Cortex-A energy efficient dense option cores.
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Where most of the back-end for games are being switched to bulk cores(Cortex A) while the front-end is handled by prime cores(Cortex X).