So what does Far Cry use 2.0 shaders for? Apparently just lighting, everything else is handled by 1.1 shaders
Clearly if you have a GeForce FX card you?ll want to upgrade to Far Cry 1.1.
Originally posted by: LTC8K6
I'm finding it hard not to think of deception by Nvidia here.......
Originally posted by: klah
We need to see benchmarks using a 3GHz AthlonFX to see how cpu-dependent these performance figures are.
how does this have anything to do with nvidia? it simply states far cry uses minimal ps2 shaders - regardless of whether it's running on ati or nvidia. :roll:Originally posted by: LTC8K6
I'm finding it hard not to think of deception by Nvidia here.......
Originally posted by: CaiNaM
how does this have anything to do with nvidia? it simply states far cry uses minimal ps2 shaders - regardless of whether it's running on ati or nvidia. :roll:Originally posted by: LTC8K6
I'm finding it hard not to think of deception by Nvidia here.......
Originally posted by: LTC8K6
Well, first it was a PS2.0/PS3.0 comparison. "My god look at the difference! ATI is dead!", etc.
Then it was a PS1.1/PS3.0 comparison. "Hey! Wait a minute! What's this?"
Now apparently it's a Low Quality setting PS1.1/Higher Quality setting PS3.0 comparison. "Jeez what a letdown!"
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Originally posted by: Ackmed
Originally posted by: CaiNaM
how does this have anything to do with nvidia? it simply states far cry uses minimal ps2 shaders - regardless of whether it's running on ati or nvidia. :roll:Originally posted by: LTC8K6
I'm finding it hard not to think of deception by Nvidia here.......
Originally posted by: LTC8K6
Well, first it was a PS2.0/PS3.0 comparison. "My god look at the difference! ATI is dead!", etc.
Then it was a PS1.1/PS3.0 comparison. "Hey! Wait a minute! What's this?"
Now apparently it's a Low Quality setting PS1.1/Higher Quality setting PS3.0 comparison. "Jeez what a letdown!"![]()
Originally posted by: CaiNaM
Originally posted by: Ackmed
Originally posted by: CaiNaM
how does this have anything to do with nvidia? it simply states far cry uses minimal ps2 shaders - regardless of whether it's running on ati or nvidia. :roll:Originally posted by: LTC8K6
I'm finding it hard not to think of deception by Nvidia here.......
Originally posted by: LTC8K6
Well, first it was a PS2.0/PS3.0 comparison. "My god look at the difference! ATI is dead!", etc.
Then it was a PS1.1/PS3.0 comparison. "Hey! Wait a minute! What's this?"
Now apparently it's a Low Quality setting PS1.1/Higher Quality setting PS3.0 comparison. "Jeez what a letdown!"![]()
again, what does that have to do with nvidia. read the article:
Recently there?s been some controversy surrounding a set of screenshots NVIDIA sent to the press involving shader model 3.0 and Far Cry. In the screenshots, NVIDIA provides a comparison of 1.1 shaders to 3.0 shaders. According to NVIDIA: ?The following before-and-after images are from the CryEngine. Developer Crytek uses Shader Model 3.0 techniques (vs. 1.x shaders) to add more depth and realism to the scenes. Notice the more realistic look and feel when SM 3.0 is applied to the bricks and stones that make up the staircase. In the scene featuring the Buddha, the full image comes to life with the use of SM 3.0, with the technique applied to multiple objects.? (Editor?s Note: The preceding quote came directly from NVIDIA?s email to members of the press which accompanied the screenshots)"
nvidia never said it was comparing ps2; they explicity stated it was a 1.1 comparison when they sent the screenshots.
Originally posted by: Ackmed
Talking down to people only makes you look like a fool. If you want to compare lives, let me know.
NV lead people to believe PS 3.0 is the next big thing, when it isnt even the next little thing. Which is why its hard to trust them, they decieve all the time. Reading the article shows this.
Originally posted by: Ackmed
NV lead people to believe PS 3.0 is the next big thing, when it isnt even the next little thing. Which is why its hard to trust them, they decieve all the time. Reading the article shows this.
Originally posted by: Genx87
No surprise here. The water looks exactly like the water in DAOC in the SI client. The SI client came out in Nov-Dec of 2002 and required a DX8 compatible card for reflections.