- Dec 3, 2009
- 1,828
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i5 2500k @ 4.0 ghz
8gb ddr3 1600 8-8-8
Two recent games tested at 6160*1200 (bezel corrected resolution)
Metro Last Light
CARD ----| AVG | MAX | MIN
670 sli |40.33 |144.09 |14.13
290 cf |59.67 |121.65|16.03
47.95% average framerate increase
Thief (used mantle for 290cf)
CARD ----| AVG | MAX | MIN
670 sli | 36.4 |52.1 |24.6
290 cf | 47.4 |54.7 |42.3
30.21% average framerate increase
(note the minimum frame increase using mantle here though, even though it is a lesser increase compared to Metro LL, it feels like a much bigger jump in playability. I had a lot of slow downs with these settings in Thief on the 670 sli.)
Metro LL Settings used
6160*1200
Quality High
SSAA Off
Texture 16x AF
Motion Blur Normal
Tesselation Normal
Adv Physx Off
Thief Settings used
6160*1200
Textures High
AF 8x
Shadows Low
S. Reflection Off
Depth of Field Normal
Parallax On
SSAA Off
FXAA Off
Tesselation Off
8gb ddr3 1600 8-8-8
Two recent games tested at 6160*1200 (bezel corrected resolution)
Metro Last Light
CARD ----| AVG | MAX | MIN
670 sli |40.33 |144.09 |14.13
290 cf |59.67 |121.65|16.03
47.95% average framerate increase
Thief (used mantle for 290cf)
CARD ----| AVG | MAX | MIN
670 sli | 36.4 |52.1 |24.6
290 cf | 47.4 |54.7 |42.3
30.21% average framerate increase
(note the minimum frame increase using mantle here though, even though it is a lesser increase compared to Metro LL, it feels like a much bigger jump in playability. I had a lot of slow downs with these settings in Thief on the 670 sli.)
Metro LL Settings used
6160*1200
Quality High
SSAA Off
Texture 16x AF
Motion Blur Normal
Tesselation Normal
Adv Physx Off
Thief Settings used
6160*1200
Textures High
AF 8x
Shadows Low
S. Reflection Off
Depth of Field Normal
Parallax On
SSAA Off
FXAA Off
Tesselation Off
