- Apr 8, 2014
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What's the formula of the VRAM usage of framebuffer? Which antialiasing technique eats up more VRAM? For example how much costs 1080p+4X MSAA+32 bpp?(on standard 32 bit z-depth)
I found a formula about this: Size of framebuffer=Front buffer+back buffer+Z-buffer. But i didn't find any information about effect of different antialiasing techniques. And i wonder if we use different pixel formats, does it increase or decrease the size of framebuffer?
I found a formula about this: Size of framebuffer=Front buffer+back buffer+Z-buffer. But i didn't find any information about effect of different antialiasing techniques. And i wonder if we use different pixel formats, does it increase or decrease the size of framebuffer?