- Apr 28, 2004
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I have dual 7950. AMD 14.1 beta drivers. Frame Pacing ON. Running last build of Radeon Pro.
In "Far Cry 3: Blood Dragon" with Radeon Pro enabled I have an issue where a frame that has been rendered is displayed at the wrong time and off center.
It's not constant and seems pretty random when it happens. To me, it seems like Radeon Pro is having one GPU hold on to a frame in memory for longer than it should. Then that frame is pushed to the monitor at the wrong time. I made sure that the "Frame Buffering" was set to 0 in case that was the issue.
With Radeon Pro not running there is no issue.
This is not a complaint. I'm just wondering if anyone is having this issue with the new beta drivers and Radeon Pro. Also, are people having this issue in other games? I really like Radeon Pro and I hope this won't be an issue with other games and the new beta drivers.
I believe in order to reproduce this you would need two GPUs in Xfire with the 14.1 beta drivers.
I'm not a tech guy. This is just observation.
Thanks.
In "Far Cry 3: Blood Dragon" with Radeon Pro enabled I have an issue where a frame that has been rendered is displayed at the wrong time and off center.
It's not constant and seems pretty random when it happens. To me, it seems like Radeon Pro is having one GPU hold on to a frame in memory for longer than it should. Then that frame is pushed to the monitor at the wrong time. I made sure that the "Frame Buffering" was set to 0 in case that was the issue.
With Radeon Pro not running there is no issue.
This is not a complaint. I'm just wondering if anyone is having this issue with the new beta drivers and Radeon Pro. Also, are people having this issue in other games? I really like Radeon Pro and I hope this won't be an issue with other games and the new beta drivers.
I believe in order to reproduce this you would need two GPUs in Xfire with the 14.1 beta drivers.
I'm not a tech guy. This is just observation.
Thanks.
