*raises hand*
Respectfully request one clue chit please?
Nothing will ever top Q1DM6, DM3, and DM4 from the original quake. They were virtually perfect in every way.
I wish I could figure out which map is the one on the right.
:hmm:
That's what I wanna know. The point of the comparison seems to be that some 2010 FPS has awful level design... but which game is that? I don't think I've actually played any 2010 FPSs. The newset FPS I have is Borderlands (2009).
The newest FPS out is Black Ops right? Is that a level from Black Ops?
*raises hand*
Respectfully request one clue chit please?
wikipedia said:A cutscene is a sequence in a video game over which the player has no or only limited control, breaking up the gameplay and used to advance the plot, present character development, and provide background information, atmosphere, dialogue and clues. Cutscenes can either be animated or use live action footage.
Cutscenes are sometimes also referred to by other terms such as cinematics or in-game movies. Cutscenes that are streamed from a video file are sometimes also referred to as full motion video or FMV.
I'm just guessing, but it seems like the one on the right is an open world kind of map where borders and boundary exist as cut scenes. You don't know you can't go any further till you run into an invisible wall.
What's interesting to me is the one on the left is all but extinct as far as I can recall. The last time I played a real map like that was TF2 and even that has some cut scene boundary. I can't remember playing a dungeon type map since I last played Quake 3.
That's what I wanna know. The point of the comparison seems to be that some 2010 FPS has awful level design... but which game is that? I don't think I've actually played any 2010 FPSs. The newset FPS I have is Borderlands (2009).
The newest FPS out is Black Ops right? Is that a level from Black Ops?
@paperfist
I think you're thinking that a cutscene is an invisible barrier:
Nah, I know what I cut scene is, to my mind though it was the best explanation for what the map on the right represents. Basically if you took a screen shot of a cut scene you could get the same effect of what they are showing. Otherwise I have no idea what they mean![]()
it's showing that instead of having an open level to roam around, instead most current FPS games will instead have you run through a VERY small environment until you reach a point where the game forces you into a cutscene... and then when the cutscene ends the player is in an all new very small environment.
rather than exploring a level at the player's own pace... a player is forced into a linear series of disconnected environments.