Apparently the geomod engine came from a canceled Descent 4 and was used in Red Faction instead. I don't know other games that have gone down this path unfortunately. I think the complexity of current environments is making it more and more difficult to offer this. For instance, if my engine supports something similar to Geomod and I have a city, then I have to populate every aspect of that city because the user is going to destroy in whatever direction they want.
I know I saw a video of some game that uses grenades to change terrain, create hills and dents similar to populous in an FPS environment. Not sure whatever happened to it.
I know I saw a video of some game that uses grenades to change terrain, create hills and dents similar to populous in an FPS environment. Not sure whatever happened to it.
