FPS dropping to 59.7 or 59.9fps a lot

Coldsnap

Junior Member
Jul 31, 2013
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I just finished my first PC build - i5 3570k OC to 4.9ghz, Asus GTX 780, Asus Maximus Gene V, Corsair h100i, Corsair 780i, and windows 8. I am having a problem with every game from Witcher 2 to Rayman Origins in that often the frames will drop from 60 fps to 59.7 or 59.9. I'm using a Panasonic ST50 as my monitor that says it has 60hrz and all my display options are set to 60hrz. I have forcing 60 fps through Afterburner and turning Vsync on in games. If I have v sync off for some reason I get terrible screen tearing even though I'm forcing 60 fps.

Anyone have any clue how I can go about diagnosing this problem / bottle neck? It's driving me insane.
 

Coldsnap

Junior Member
Jul 31, 2013
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Shouldn't I be able to lock stuff at 60 without microstutter? Or if this even is microstutter.
 

EXCellR8

Diamond Member
Sep 1, 2010
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yea that's completely normal. you can't force an absolute 60fps

also, there is no noticeable visual difference between 59.x and 60fps. 60hz is the refresh rate.
 

BallaTheFeared

Diamond Member
Nov 15, 2010
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Shouldn't I be able to lock stuff at 60 without microstutter? Or if this even is microstutter.

Microsutter is something you see on the screen which isn't reflected in the fps readout.

What you're experiencing isn't microstutter and it's perfectly normal - no cause for concern.
 

Coldsnap

Junior Member
Jul 31, 2013
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Okay, what's best; Forcing 60 fps through afterburner with V sync on, or just turning off fps cap and leaving vsync on? I noticed that v sync caps your fps around 60 anyways.
 

BallaTheFeared

Diamond Member
Nov 15, 2010
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Just use vsync, frame limiters don't sync with the screen refresh rate and will still cause screen tearing.

Or you can use vsync with 58 fps limited, might help reduce the input lag caused by vsync.
 

PPB

Golden Member
Jul 5, 2013
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Use vsync and cap it to 1fps less than you refresh rate. No microstutter and no imput lag. Best of both worlds
 

BrightCandle

Diamond Member
Mar 15, 2007
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Bare in mind many monitors aren't actually 60hz, they are 59.97hz which Windows will round down to 59.9. This sometimes is reflected in the games captures of frame rate as well depending on whether the monitor can achieve 60hz or not. Its not uncommon for Windows to choose the lower refresh rate, and report potentially its using it incorrectly. Many believe it to be a bug in Windows, I am not entirely sure. I do know I have had multiple problems with this on the Samsung 2443's and its one of the reason I got rid of them.
 

Cerb

Elite Member
Aug 26, 2000
17,484
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Shouldn't I be able to lock stuff at 60 without microstutter? Or if this even is microstutter.
You can only get solid 60FPS all the time with old games, and not even all of those. Games render as fast as they can, so the only way to always have 60 FPS is to play games where you can get a minimum FPS of greater than 60, and have Vsync on.

You can't force a game to run at 60FPS. If it takes 20ms to render this next frame, well, that's all there is to it (it would be nice if display interconnects had adaptive frame refreshes, but nobody seems to care enough).
 

moonbogg

Lifer
Jan 8, 2011
10,731
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I get what you are saying. My 120hz monitor sometimes shows 119hz, and this affects my leetness in game, but I've learned to deal with it. Maybe one less headshot but i'll live as long as they don't.