Forza Motorsports in Popular Science

Modeps

Lifer
Oct 24, 2000
17,254
44
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Virtual vs. Reality ? Can You Tell the Difference at 150 MPH? Popular Science Test Drives Microsoft Game Studios? Forza Motorsport

Just how real have video games become these days? The folks at Popular Science magazine aimed to find out by putting Microsoft Game Studios? highly anticipated and critically acclaimed Xbox® driving simulator, Forza Motorsport, to the test in the cover story of their April 2005 issue, which hits newsstands March 15, 2005. The story examines the blurred lines between reality and virtual reality by comparing and contrasting the performances of two drivers on the real-life and virtual American LeMans Series track Road Atlanta.

?The drivers weren?t really racing against one another,? said Eric Adams, Aviation and Automotive Editor, Popular Science. ?The most scientific way of testing Forza Motorsport?s realism was to look at how the drivers performed against themselves ? in real life and on Xbox.?

Popular Science equipped American LeMans Series racer Gunnar Jeannette and veteran racing gamer RJ DeVera with the ultimate video game driving rig, which included the all-new FANATEC Speedster ForceShock steering wheel, a VRX SPARCO Pro2000 racing seat and a 50-inch plasma screen television to serve as a virtual windshield.

The drivers sampled six of the more than 200 cars in Forza Motorsport ? from the modification-friendly, 240-horsepower Volkswagen Golf R32 to the mind-blowing 605-horsepower Porsche Carrera GT ? on the Xbox digital version of Road Atlanta. Jeannette and DeVera were then given the keys to take those same six cars around the track on the real-life course and instructed to report any similarities or differences.

?Forza Motorsport is an incredible driving simulation that we?ve been working on for more than three years and are extremely proud of,? said Dan Greenawalt, Lead Designer, Forza Motorsport. ?When Popular Science ? a publication that prides itself on technology and innovation ? came to us with the idea to put the physics and realism of Forza to the test, we jumped at the opportunity.?

In the end, the study yielded uncanny results with eerie similarities between the drivers? hot lap times, shift points and apexes on the track and in the game. One factor that could not be replicated by Forza or any driving simulator, though, was the element of human fear.

?Head-to-head, the performances were very similar, with lap times in the game consistently a handful of seconds faster than those recorded on the track,? said Adams. ?I think that?s mainly because in the simulator, the drivers started out at a maximum and took the no-fear approach. That is, if they took a corner too sharp and hit a wall, they knew they could always start the race over without any consequence. The fear of real-life impact at 150mph is probably what prevented Gunnar and RJ from taking that same approach on the track, and ultimately what prevented them from reaching the benchmarks they set in Forza.?

Find out more on the results of Popular Science?s experiment between reality and virtual reality by picking up the magazine?s April issue, which hits newsstands March 15, 2005 or visit www.PopSci.com.

Check out IGN's website as well, they've got a video of the Popular Science test.
http://media.xbox.ign.com/media/682/682857/vids_1.html

In the video one of the drivers states that his time, in Forza, was 4/10ths of a second off his real world lap time. :Q

(ps: yeah, I searched and found a thread about this already, but it didnt have any information in it at all, so I made a new one. sorry)
 

Warthog912

Golden Member
Jun 17, 2001
1,653
0
76
yeah, can't wait to pick this up. Only problem is that it will be the LAST xbox game I purchase for a IMO dying console (with the next Xbox "around" the corner).
 

neovan

Diamond Member
Mar 8, 2001
4,676
1
81
i have the issue in front of me. anyone know how much the driving wheel will cost?
 

Modeps

Lifer
Oct 24, 2000
17,254
44
91
Originally posted by: mwmorph
i think it's renamed xbox360 according to gameinformer.

I have news from the inside that it will NOT be called xbox360. I cant say what it is going to be though... or my friend will never talk to me about stuff like that again.
 

Modeps

Lifer
Oct 24, 2000
17,254
44
91
Originally posted by: neovan
Originally posted by: neovan
i have the issue in front of me. anyone know how much the driving wheel will cost?

n/m it cost $150 from fanatec

I just hope it's better than the official GT3 wheel that was released a few years ago... that thing was garbage. nothing worse than wanting the real driving experience, then only being able to turn the wheel about 180 degrees. :thumbsdown: Plus, it felt like a cheap piece of plastic
 

DanTMWTMP

Lifer
Oct 7, 2001
15,908
19
81
Originally posted by: SynthDude2001
Originally posted by: NFS4
Originally posted by: SynthDude2001
Originally posted by: NFS4
Originally posted by: Baked
So there's officially 2 games for the Xbox. Joy.

So how's GM doing with that Hemi? ;)

:confused:

http://forums.anandtech.com/messageview...atid=38&threadid=1550207&enterthread=y

I see. :p

LOL.


And yes, the game looks promising heh. I wonder if my roommate will buy it
 

UNCjigga

Lifer
Dec 12, 2000
25,616
10,320
136
Originally posted by: Modeps
The drivers sampled six of the more than 200 cars in Forza Motorsport ? from the modification-friendly, 240-horsepower Volkswagen Golf R32 to the mind-blowing 605-horsepower Porsche Carrera GT ? on the Xbox digital version of Road Atlanta. Jeannette and DeVera were then given the keys to take those same six cars around the track on the real-life course and instructed to report any similarities or differences.
I wish someone would give *ME* the keys to a Carrera GT for a day.

Need a drool emote....
 

JulesMaximus

No Lifer
Jul 3, 2003
74,586
986
126
Originally posted by: Modeps
Originally posted by: neovan
Originally posted by: neovan
i have the issue in front of me. anyone know how much the driving wheel will cost?

n/m it cost $150 from fanatec

I just hope it's better than the official GT3 wheel that was released a few years ago... that thing was garbage. nothing worse than wanting the real driving experience, then only being able to turn the wheel about 180 degrees. :thumbsdown: Plus, it felt like a cheap piece of plastic

The new Logitech wheel for GT4 & PS2 is awesome. Force Feedback & 900 degree rotation! I have it for my new PS2 and I've been playing GT4 with it. I have a racing seat and a homemade box I mounted the wheel on so I have my own personal racing simulator. It rocks!