It didn't reuse tracks that's why there was so few. They had to do 3D scans of each track for the new game. That took a lot of time
Do you think Forza 6 will meet expectation? I'm already feeling cheated for having less cars than Forza 4. I'll definitely sell my digital copy if I do get this F6 console. Anytime there is a game that has less stuff than the previous game, I don't ever buy at full price cause I don't support companies that do this.
I'm kind of dying to see if and what the Halo 5 Guardian console will look like. I think the R2D2 was the best theme console on the 360 though I could be wrong.
As I played, a Turn 10 developer noted that there are over 560 puddles on the epic Nurburgring track -- all accurately modeled based on where the water would pool on the course in real life.
Is there a track list out there? Really hoping someone does Thunderhill one day..
You can go searching through my comments on Forza 5 on this forum and others. I railed on the game HEAVILY because of the 60% car cut and 50% track cut. I got it as a gift, or I wouldn't have spent $60 on it. I then traded it in for about $35 after getting bored and repurchased a couple of months later for $20. Then I traded that in to get the RGotY edition, only to learn it didn't include the full Season Pass content, and I never got that version as a result and never played FM5 again. I only rented Forza Horizon 2 once and was somewhat underwhelmed, so I didn't buy that. Point being, I've basically been as negative as one can be on Forza 5, I'm sure a few here can attest to how obnoxiously negative I was about the game.
I'm giving Forza 6 the benefit of the doubt. I think it'll bring the goods, finally. FM5 was clearly a half-assed, rushed release like Battlefield 4 (only with a bunch of cut content, rather than a bunch of game-breaking bugs). Sure, FM4 has 50 more cars, but you have to consider what FM6 offers over FM4, from a technical standpoint.
The rumble triggers on the One's controller feel really good and useful in Forza, helps with keeping grip. I think they're fantastic. Drivatars make the A.I. more realistic (though often to irritating extents, as many of them are hyper-aggressive), and with some improvement coming to them, the racing should be as dynamic and interesting as ever. Then, there's the level of detail in the content. Take, for example, what they've said they did with Nurburgring:
That's the level of detail and awesomeness from the laser-tracing tech Turn 10 uses. This is present on all of the real-life tracks (they've used fake tracks in the past, not 100% sure how many, if any, will be in FM6, but I really missed the fake Fujimi Kaido and Maple Valley tracks from FM4 when I got FM5, so it's not like the fake tracks are bad), and they apply it to those 450 cars as well. It's incredibly detailed, and the physics and A.I. boosts only make all of that better.
These are the tracks announced so far:
Bernese Alps
Circuit de Catalunya
Circuit de Spa Francorchamps
Indianapolis Motor Speedway
Circuit des 24 Heures Du Mans (Le Mans)
Long Beach
Mazda Raceway Laguna Seca
Mount Panorama Motor Racing Circuit (Bathurst)
Nürburgring
Circuit de Prague
Road America
Road Atlanta
Sebring International Raceway
Silverstone
Test Track Airfield
Top Gear
Yas Marina Circuit
Brands Hatch
Watkins Glen
Rio de Janeiro
Daytona International Speedway
Is Auto Vista still in for Forza 6? I never play F5 so I don't know what was kept or removed from Forza 4.
It's now called ForzaVista, and they do it for every car in the game. I assume it'll be the same as in Forza 5, where they have Top Gear narrating stuff about the cars (though with Clarkson's departure, we'll see if the new guy has time to record that material), and then you can look at a bunch of parts, start the car, and so on.
nothing was cut from forza 5.
to be cut, it means it had to be there in the first place.
I take it we're not counting the 3-D crowds that were shown at E3 and not present at launch. And we won't count visual details we saw and never got. And I'm of the mindset that there was planned content that changed when it got rushed.
So, for all of that, I'll disagree.
none of those are things you brought up as being "cut" in your earlier posts.
just call a spade a spade and say you're disappointed forza 5 had less content than forza 4 did, instead of trying to push your agenda of making everyone believe all of this content was removed from forza 5 so they could make money off of DLC down the road. it wasn't.
none of those are things you brought up as being "cut" in your earlier posts.
just call a spade a spade and say you're disappointed forza 5 had less content than forza 4 did, instead of trying to push your agenda of making everyone believe all of this content was removed from forza 5 so they could make money off of DLC down the road. it wasn't.
The best part is, Forza 4 had more DLC than Forza 5... So, not only did they cut content, they released LESS DLC! Omg conspiracy!
The best part about most of these people complaining about such is they have no idea how software development works and how time constraints (especially when hardware not even finalized until like 12 months before launch) can effect the product.
Forza 5 was developed under extreme time restraints using a new engine on a new console with entirely new "HD precision". Claiming Forza 4 had the same launch window is ridiculous, AND, claiming the amount of work needing to be done is even close is beyond stupid.
Forza 6 will be a more "proper" Forza release, but I'm sure because it will have microtransations and DLC, the same people will be in here crying about it.
And that's what I said before he tried to put words in my mouth--that Forza 5 was limited in its scope because of a rushed release for the new console. That's my complaint, that they knowingly released a game before it was properly finished, and charged $60 for it anyway.
Except, it was properly finished. Just because it didn't meet the standard of content YOU want, doesn't mean it wasn't finished.
No, it didn't meet the standards of the franchise. It was pretty, but not as pretty as they made it out to seem. It had a poor level of content, half of what the previous and following games are carrying. If you can't see that the release was hindered by the launch window of the console, then I'm sorry, but you're being deliberately stupid.
In an era of massive bugs, crashes and performance issues, I would rather have quality. Forza is always smooth and just about as bug free as anyone could get.No, it didn't meet the standards of the franchise. It was pretty, but not as pretty as they made it out to seem. It had a poor level of content, half of what the previous and following games are carrying. If you can't see that the release was hindered by the launch window of the console, then I'm sorry, but you're being deliberately stupid.
