Forza 6 Xbox One Limited Edition Console!

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cmdrdredd

Lifer
Dec 12, 2001
27,052
357
126
It didn't reuse tracks that's why there was so few. They had to do 3D scans of each track for the new game. That took a lot of time
 

thehotsung8701A

Senior member
May 18, 2015
584
1
0
It didn't reuse tracks that's why there was so few. They had to do 3D scans of each track for the new game. That took a lot of time

Do you think Forza 6 will meet expectation? I'm already feeling cheated for having less cars than Forza 4. I'll definitely sell my digital copy if I do get this F6 console. Anytime there is a game that has less stuff than the previous game, I don't ever buy at full price cause I don't support companies that do this.

I'm kind of dying to see if and what the Halo 5 Guardian console will look like. I think the R2D2 was the best theme console on the 360 though I could be wrong.
 

Lil Frier

Platinum Member
Oct 3, 2013
2,720
21
81
Do you think Forza 6 will meet expectation? I'm already feeling cheated for having less cars than Forza 4. I'll definitely sell my digital copy if I do get this F6 console. Anytime there is a game that has less stuff than the previous game, I don't ever buy at full price cause I don't support companies that do this.

I'm kind of dying to see if and what the Halo 5 Guardian console will look like. I think the R2D2 was the best theme console on the 360 though I could be wrong.

You can go searching through my comments on Forza 5 on this forum and others. I railed on the game HEAVILY because of the 60% car cut and 50% track cut. I got it as a gift, or I wouldn't have spent $60 on it. I then traded it in for about $35 after getting bored and repurchased a couple of months later for $20. Then I traded that in to get the RGotY edition, only to learn it didn't include the full Season Pass content, and I never got that version as a result and never played FM5 again. I only rented Forza Horizon 2 once and was somewhat underwhelmed, so I didn't buy that. Point being, I've basically been as negative as one can be on Forza 5, I'm sure a few here can attest to how obnoxiously negative I was about the game.

I'm giving Forza 6 the benefit of the doubt. I think it'll bring the goods, finally. FM5 was clearly a half-assed, rushed release like Battlefield 4 (only with a bunch of cut content, rather than a bunch of game-breaking bugs). Sure, FM4 has 50 more cars, but you have to consider what FM6 offers over FM4, from a technical standpoint.

The rumble triggers on the One's controller feel really good and useful in Forza, helps with keeping grip. I think they're fantastic. Drivatars make the A.I. more realistic (though often to irritating extents, as many of them are hyper-aggressive), and with some improvement coming to them, the racing should be as dynamic and interesting as ever. Then, there's the level of detail in the content. Take, for example, what they've said they did with Nurburgring:

As I played, a Turn 10 developer noted that there are over 560 puddles on the epic Nurburgring track -- all accurately modeled based on where the water would pool on the course in real life.

That's the level of detail and awesomeness from the laser-tracing tech Turn 10 uses. This is present on all of the real-life tracks (they've used fake tracks in the past, not 100% sure how many, if any, will be in FM6, but I really missed the fake Fujimi Kaido and Maple Valley tracks from FM4 when I got FM5, so it's not like the fake tracks are bad), and they apply it to those 450 cars as well. It's incredibly detailed, and the physics and A.I. boosts only make all of that better.

Is there a track list out there? Really hoping someone does Thunderhill one day..

These are the tracks announced so far:

Bernese Alps
Circuit de Catalunya
Circuit de Spa Francorchamps
Indianapolis Motor Speedway
Circuit des 24 Heures Du Mans (Le Mans)
Long Beach
Mazda Raceway Laguna Seca
Mount Panorama Motor Racing Circuit (Bathurst)
Nürburgring
Circuit de Prague
Road America
Road Atlanta
Sebring International Raceway
Silverstone
Test Track Airfield
Top Gear
Yas Marina Circuit
Brands Hatch
Watkins Glen
Rio de Janeiro
Daytona International Speedway
 

foghorn67

Lifer
Jan 3, 2006
11,883
62
91
Eh, cheated or not. Forza 5 is the best racer on a console. I could tweak cars for hours and go after the Ring record laps for days. I'll always swap quantity for quality. The fictitious tracks from previous Forza's were horrible.
I only miss Suzuka and Mugelo.
I have no idea why people fondle themselves over the Glen. I know it's history is cool, especially as Grand Prix fan. But it's an unremarkable track.
I would rather see VIR if it has to be an American track.
I have a feeling Imola will make an appearance when they release the other track list.

^ That is a lot of "I's". OMG.
 

thehotsung8701A

Senior member
May 18, 2015
584
1
0
You can go searching through my comments on Forza 5 on this forum and others. I railed on the game HEAVILY because of the 60% car cut and 50% track cut. I got it as a gift, or I wouldn't have spent $60 on it. I then traded it in for about $35 after getting bored and repurchased a couple of months later for $20. Then I traded that in to get the RGotY edition, only to learn it didn't include the full Season Pass content, and I never got that version as a result and never played FM5 again. I only rented Forza Horizon 2 once and was somewhat underwhelmed, so I didn't buy that. Point being, I've basically been as negative as one can be on Forza 5, I'm sure a few here can attest to how obnoxiously negative I was about the game.

I'm giving Forza 6 the benefit of the doubt. I think it'll bring the goods, finally. FM5 was clearly a half-assed, rushed release like Battlefield 4 (only with a bunch of cut content, rather than a bunch of game-breaking bugs). Sure, FM4 has 50 more cars, but you have to consider what FM6 offers over FM4, from a technical standpoint.

The rumble triggers on the One's controller feel really good and useful in Forza, helps with keeping grip. I think they're fantastic. Drivatars make the A.I. more realistic (though often to irritating extents, as many of them are hyper-aggressive), and with some improvement coming to them, the racing should be as dynamic and interesting as ever. Then, there's the level of detail in the content. Take, for example, what they've said they did with Nurburgring:



That's the level of detail and awesomeness from the laser-tracing tech Turn 10 uses. This is present on all of the real-life tracks (they've used fake tracks in the past, not 100% sure how many, if any, will be in FM6, but I really missed the fake Fujimi Kaido and Maple Valley tracks from FM4 when I got FM5, so it's not like the fake tracks are bad), and they apply it to those 450 cars as well. It's incredibly detailed, and the physics and A.I. boosts only make all of that better.



These are the tracks announced so far:

Bernese Alps
Circuit de Catalunya
Circuit de Spa Francorchamps
Indianapolis Motor Speedway
Circuit des 24 Heures Du Mans (Le Mans)
Long Beach
Mazda Raceway Laguna Seca
Mount Panorama Motor Racing Circuit (Bathurst)
Nürburgring
Circuit de Prague
Road America
Road Atlanta
Sebring International Raceway
Silverstone
Test Track Airfield
Top Gear
Yas Marina Circuit
Brands Hatch
Watkins Glen
Rio de Janeiro
Daytona International Speedway

Is Auto Vista still in for Forza 6? I never play F5 so I don't know what was kept or removed from Forza 4.
 

Lil Frier

Platinum Member
Oct 3, 2013
2,720
21
81
Is Auto Vista still in for Forza 6? I never play F5 so I don't know what was kept or removed from Forza 4.

It's now called ForzaVista, and they do it for every car in the game. I assume it'll be the same as in Forza 5, where they have Top Gear narrating stuff about the cars (though with Clarkson's departure, we'll see if the new guy has time to record that material), and then you can look at a bunch of parts, start the car, and so on.
 

thehotsung8701A

Senior member
May 18, 2015
584
1
0
It's now called ForzaVista, and they do it for every car in the game. I assume it'll be the same as in Forza 5, where they have Top Gear narrating stuff about the cars (though with Clarkson's departure, we'll see if the new guy has time to record that material), and then you can look at a bunch of parts, start the car, and so on.

Good to know it still back! I'm actually excited for Forza 6 because of all the new feature and technology. Not sure how accurate the rain puddle location is because I never been to any of the race track but finally we have rain and hopefully other condition. That one thing that the patches version of GT 5 has that sort of beat Forza 4 on. Weather condition and day/night and time cycle is a must for all games not just racing games.
 

purbeast0

No Lifer
Sep 13, 2001
52,991
5,887
126
nothing was cut from forza 5.

to be cut, it means it had to be there in the first place.
 

Lil Frier

Platinum Member
Oct 3, 2013
2,720
21
81
nothing was cut from forza 5.

to be cut, it means it had to be there in the first place.

I take it we're not counting the 3-D crowds that were shown at E3 and not present at launch. And we won't count visual details we saw and never got. And I'm of the mindset that there was planned content that changed when it got rushed.

So, for all of that, I'll disagree.
 

purbeast0

No Lifer
Sep 13, 2001
52,991
5,887
126
I take it we're not counting the 3-D crowds that were shown at E3 and not present at launch. And we won't count visual details we saw and never got. And I'm of the mindset that there was planned content that changed when it got rushed.

So, for all of that, I'll disagree.

none of those are things you brought up as being "cut" in your earlier posts.

just call a spade a spade and say you're disappointed forza 5 had less content than forza 4 did, instead of trying to push your agenda of making everyone believe all of this content was removed from forza 5 so they could make money off of DLC down the road. it wasn't.
 

Lil Frier

Platinum Member
Oct 3, 2013
2,720
21
81
none of those are things you brought up as being "cut" in your earlier posts.

just call a spade a spade and say you're disappointed forza 5 had less content than forza 4 did, instead of trying to push your agenda of making everyone believe all of this content was removed from forza 5 so they could make money off of DLC down the road. it wasn't.

Oh, StFU. I've restated my opinion on the matter, and you're just defending half a game like it's your child. If you honestly think that Forza 5 didn't have to skip out on content because of the launch window, then I'd love to hear you explain how its previous and following installments BOTH managed to have almost double the content of it.

It's not that it was removed. It's that it was omitted for time. The graphical quality? That was absolutely removed. The funny thing is that you admit it, and then still defend the game and throw out some mentally impaired claim that I'm saying cars were removed to be sold later, even though my statement on that THE WHOLE FREAKING TIME has been that the DLC is the same as it's been for a couple of releases, and that it's more expensive than I think it justified.
 

purbeast0

No Lifer
Sep 13, 2001
52,991
5,887
126
not defending anything, just trying to stop the spread of mis-information because content wasn't "cut" from the game. i also never said they didn't have to skip out on content, i said nothing was cut from the game. there is a difference.

also anyone who thinks pre-alpha footage represents the final game must not have a clue of the how this industry works. the footage you saw wasn't even running on xbox one's yet, the hardware didn't exist. it was probably on a higher end pc than the xbox one can even handle.

i've never even played forza 5 outside of when the xbox one trucks were making rounds the summer before xbox one even launched. 1 lap in that game was enough for me to know it sucks. haven't been a fan of sim racers since GT2 or 3 days.
 

smackababy

Lifer
Oct 30, 2008
27,024
79
86
none of those are things you brought up as being "cut" in your earlier posts.

just call a spade a spade and say you're disappointed forza 5 had less content than forza 4 did, instead of trying to push your agenda of making everyone believe all of this content was removed from forza 5 so they could make money off of DLC down the road. it wasn't.

The best part is, Forza 4 had more DLC than Forza 5... So, not only did they cut content, they released LESS DLC! Omg conspiracy!

The best part about most of these people complaining about such is they have no idea how software development works and how time constraints (especially when hardware not even finalized until like 12 months before launch) can effect the product.

Forza 5 was developed under extreme time restraints using a new engine on a new console with entirely new "HD precision". Claiming Forza 4 had the same launch window is ridiculous, AND, claiming the amount of work needing to be done is even close is beyond stupid.

Forza 6 will be a more "proper" Forza release, but I'm sure because it will have microtransations and DLC, the same people will be in here crying about it.
 

Lil Frier

Platinum Member
Oct 3, 2013
2,720
21
81
The best part is, Forza 4 had more DLC than Forza 5... So, not only did they cut content, they released LESS DLC! Omg conspiracy!

The best part about most of these people complaining about such is they have no idea how software development works and how time constraints (especially when hardware not even finalized until like 12 months before launch) can effect the product.

Forza 5 was developed under extreme time restraints using a new engine on a new console with entirely new "HD precision". Claiming Forza 4 had the same launch window is ridiculous, AND, claiming the amount of work needing to be done is even close is beyond stupid.

Forza 6 will be a more "proper" Forza release, but I'm sure because it will have microtransations and DLC, the same people will be in here crying about it.

And that's what I said before he tried to put words in my mouth--that Forza 5 was limited in its scope because of a rushed release for the new console. That's my complaint, that they knowingly released a game before it was properly finished, and charged $60 for it anyway.
 

smackababy

Lifer
Oct 30, 2008
27,024
79
86
And that's what I said before he tried to put words in my mouth--that Forza 5 was limited in its scope because of a rushed release for the new console. That's my complaint, that they knowingly released a game before it was properly finished, and charged $60 for it anyway.

Except, it was properly finished. Just because it didn't meet the standard of content YOU want, doesn't mean it wasn't finished.
 

Lil Frier

Platinum Member
Oct 3, 2013
2,720
21
81
Except, it was properly finished. Just because it didn't meet the standard of content YOU want, doesn't mean it wasn't finished.

No, it didn't meet the standards of the franchise. It was pretty, but not as pretty as they made it out to seem. It had a poor level of content, half of what the previous and following games are carrying. If you can't see that the release was hindered by the launch window of the console, then I'm sorry, but you're being deliberately stupid.
 

cmdrdredd

Lifer
Dec 12, 2001
27,052
357
126
No, it didn't meet the standards of the franchise. It was pretty, but not as pretty as they made it out to seem. It had a poor level of content, half of what the previous and following games are carrying. If you can't see that the release was hindered by the launch window of the console, then I'm sorry, but you're being deliberately stupid.

None of that makes a game unfinished. The game was done. Just cause it had less stuff than you wanted doesn't mean the game was not a complete game.

If the new Star Wars movie comes out and is a bit shorter than the previous ones, has a little less action than previous ones, and some of what we've seen isn't as good as it seemed at first look will you say the movie is not done? You had better because that's exactly what you're implying with the game. "The movie isn't properly finished and they charged me to see it anyway"

Look we know and it's been said a billion times over that they rushed to hit the XB1 launch date. That's why they couldn't get all the stuff in there that they wanted. That doesn't mean they shipped an unfinished product. Everything in the game was complete. They didn't ship the game missing road textures, they didn't have cars missing sound effects. That would be an unfinished product.
 
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foghorn67

Lifer
Jan 3, 2006
11,883
62
91
No, it didn't meet the standards of the franchise. It was pretty, but not as pretty as they made it out to seem. It had a poor level of content, half of what the previous and following games are carrying. If you can't see that the release was hindered by the launch window of the console, then I'm sorry, but you're being deliberately stupid.
In an era of massive bugs, crashes and performance issues, I would rather have quality. Forza is always smooth and just about as bug free as anyone could get.
How many tracks have they tried to sell you? None. They worked on quality.