Fortnite (Like Orcs must die, but cooler)

AdamantC

Senior member
Apr 19, 2011
478
0
76
I'm not going to hold my breath considering Epic's titles post UT2004 have been less then spectacular.
They make great game engines but that seems to be the only thing they can really do well anymore.
 

HumblePie

Lifer
Oct 30, 2000
14,665
440
126
Applied for alpha as well. The questionnaire for the application was a bit strange though.
 

HumblePie

Lifer
Oct 30, 2000
14,665
440
126
So the game is out. Fun to play on occasion, but the monetization they put in for the game is very off putting.

Progression basically sucks since everything is "card" based with mini progression systems that branch off from that.

The biggest sticking point being the card rarity based progression. It is a completely random "pay to get" model gacha system. This is because the rarity progression system is based standard diablo style rarity progression and color coding.

Standard/Common -> White/Grey
Uncommon -> Green
Rare -> Blue
Epic -> Purple
Legendary -> Orange
Mythic -> Gold

The only way to obtain a better rarity is through loot boxes (aka pinata Llamas in game). While you can make a Common hero card better through leveling and evolving it, even a maxed out common card is going to be absolute crap in comparison to a untouched Mythic rarity card.

The only way to obtain higher rarity cards is through loot boxes. Loot boxes are rewarded through game play, about 1 every 2-3 for hardcore players or about 1 a week for casuals (once ou get beyond the initial easy to do content that rewards them more often and are into the grindier endgame portion of the game). Still the randomness of the loot boxes means that you could potentially go years and never see a mythic drop. Or you can get 5 in a row! It's really that random. Whats worse is everything in the game is a "card" to use. The hero you play, the weapons you use, and the traps you create are all cards with rarity + level progression system. Since there exists no system outside loot boxes to obtain better rarity cards, the game feels like a horrible cash grab.

That's not to say the game isn't fun. There are aspects I would like better game play wise personally, but overall the game is fun early on. It gets less fun as the grind sets in and you can't progress because the harder maps require rarity cards you just don't own. Still, I do mostly feel I got my $40 worth of entertainment I spent on it, and plan to spend some more time on it. I am not into buying in game random loot boxes are ridiculous prices for a infinitesimally small chance of getting some really good though. So chances are I'll hit a hard progression wall soon enough and stop playing all together.
 
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Tweak155

Lifer
Sep 23, 2003
11,448
262
126
I thought the gameplay videos looked pretty good, but a card based random reward system sounds lame as hell.
 

shortylickens

No Lifer
Jul 15, 2003
80,287
17,080
136
I just did a couple round of Orcs Must Die 2 and see no reason to buy anything else right now.
 

Stg-Flame

Diamond Member
Mar 10, 2007
3,644
578
126
I've had OMD and OMD2 in my library for years, but I never played them. I got sucked into Dungeon Defenders and ended up spending over 2,000 hours in that game and completely ignored OMD.
 

EXCellR8

Diamond Member
Sep 1, 2010
4,029
868
136
these games are a bit too cartoon-ish for my liking... but I was following Fortnite development. Kinda seems like it flopped after all that time.
 
Feb 4, 2009
35,802
17,334
136
these games are a bit too cartoon-ish for my liking... but I was following Fortnite development. Kinda seems like it flopped after all that time.

Agreed, I got a beta invite tried it out for 30 minutes and said meh
Game ran great on my older machine, tutorial was kind of interesting but three things I didn't like
Very cartoon like in a Disney kind of kid way
Very immature dialog again aimed at young kids
Very easy