- Aug 30, 2013
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I'm hoping this isn't a question that's been asked many times, I can't seem to find much discussion on it. I have a 1440p monitor without a scaler, so that when I reduce resolution below native in order to game in some games (because they just ignore the resolution and impose their own maximum), it shows centered instead of stretched. Isn't there any way to make the graphics card render in a lower resolution, then stretch it for the final output? It's not like playing in windowed mode is better, because the window won't stretch!
To me, it seems like this is a problem that should have been solved in the 90's, remove the crappy monitor scaler from the equation and let the powerful graphics card handle it. That's how video playback normally works, after all.
I realized that this would make gaming on my laptop much easier, since it connects to the external over HDMI. Resolution often has to be reduced for performance reasons, which means I lose the edges thanks to crappy overscan problems at lower resolutions. If I could just have the card expand it to the native resolution, even if it's blurry at least it doesn't overscan or make that incredibly annoying two-second black sync to a new resolution.
To me, it seems like this is a problem that should have been solved in the 90's, remove the crappy monitor scaler from the equation and let the powerful graphics card handle it. That's how video playback normally works, after all.
I realized that this would make gaming on my laptop much easier, since it connects to the external over HDMI. Resolution often has to be reduced for performance reasons, which means I lose the edges thanks to crappy overscan problems at lower resolutions. If I could just have the card expand it to the native resolution, even if it's blurry at least it doesn't overscan or make that incredibly annoying two-second black sync to a new resolution.