- Aug 19, 2001
Did you only read the title?Wow - a whole article without one proof.
The Coalition has fixed the AO problem. Performance is still bad on AMD hardware.
The entry means that hardware accelerated PhysX is enabled by default in the game and because any changes to the file are overwritten automatically upon game start-up means it can’t be disabled. For those of you unaware PhysX is Nvidia’s proprietary game physics engine and can only be accelerated by Nvidia’s own graphics cards. If a competing GPU is detected by the PhysX driver, the work will instead be automatically offloaded onto the CPU. This in turn means that the feature will run disproportionately slower on non Nvidia equipped systems.
In the past, all games that included hardware accelerated PhysX features such as debris, water physics and so on included the option to turn it off. This was critical because these features directly influenced how the game performed. The option was also necessary when evaluating AMD and Nvidia graphics cards to ensure that the testing was done on an even playing field.
Additionally, because hardware accelerated PhysX features are only visual and aren’t part of the game’s core mechanics ;disabling them would not affect the game’s behavior in any way. Sadly because we are unable to turn off hardware acceleration in Gears of War Ultimate Edition we don’t know what it’s actually doing. And whether it could account for some of the performance disparity we’re seeing between Nvidia and AMD graphics cards. Right now we simply don’t know what affect it has because we can’t test it.
Suffice to say there seem to be some “shenanigans” going on here so we’ll keep a close watch and update everyone accordingly. In the meantime we’d advise PC gamers to wait until the mist clears on the issues surrounding this troubled PC release before pulling the trigger.
Read more: http://wccftech.com/nvidia-gameworks-visual-corruption-gears-war-ultimate-edition/#ixzz423eIuOtl