xthetenth
Golden Member
- Oct 14, 2014
- 1,800
- 529
- 106
Why would they do that?
Because it hurts the other guy worse, and it makes their new stuff look better to people with the old stuff.
Why would they do that?
This post is amazing to me. Do you honestly think that we are in a good place where a game dev needs black box code supplied by Nvidia or AMD to make games run "properly" or introduce some types of visuals? What is more troubling about this is essentially the company with the most bribe oh sorry sponsorship money gets the best performance.Absolutely. What a loss for AMD to have left things to the whim of devs and the uncertainty of using or not using their code, whether open source or not. Its a big gaming title! They should have been banging on CDPRs doors to make this happen. But no, the code/libraries are out there... to be used.. or not. Jeezus, AMD shareholders should be screaming for blood at this moment.
But isn't a 290x usually faster than a 970?
Maybe it's resolution dependant.
Because it hurts the other guy worse, and it makes their new stuff look better to people with the old stuff.
Yeah, looks like business as usual then. Pcgameshardware tested at 1920x1080, missed that at first.It depends on the review site for Witcher 3, but a few of them have the R290X as faster without GameWorks features. So it's actually performance as normal. There's no foul-play from Prj Red.
I will say this one more time, pay very close attention:
I'll try to keep up. Please excuse my slow mind.
1. TressFX is a FREE and DOCUMENTED library with SAMPLES.
Free doesn't get it into a game. AMD should promote, present, and work with devs to get it into as many games as possible. FREE has absolutely nothing to do with anything.
2. The game studios have people called PROGRAMMERS who know how to WORK with CODE.
They absolutely do. I also know that programmers love having assistance in implementing features in games by the creators of said features. You can't just say, "here's TressFX". Point to the code and say "You're on your own. Do with it what you will"
3. AMD is a business, if it is NOT MAKING MONEY (DIRECTLY OR INDIRECTLY) off of TressFX IT DOES NOT NEED TO SPEND RESOURCES ON A THIRD PARTY GAME STUDIO WHO HAVE ALREADY DOCUMENTED CODE FOR A FREE LIBRARY.
Yes, it does need to spend resources on a third party game studio to implement their features. It 100% absolutely and undoubtedly does.
4. If CDPR's programmers need assistance implementing documented code then they should be sacked for their incompetence and laziness.
Funny you should mention laziness. S'all I'm sayin.
Summary:
You are asking AMD to spoonfeed people who have graduated with degrees who can read and write code. CDPR's programmers have TressFX code since it is FREE and DOCUMENTED. DO YOU UNDERSTAND NOW?
Exactly, one of the few sensible posts to come out of this thread. Why are many of you demanding that GPU companies do the developer's work for them? This ridiculous partisanship is what has gotten us to where we are in the first place. Every little gimmick that one company throws together to sway the dullest of fanboys wastes resources that should be spent developing faster and more efficient hardware. We're stuck on 2+ year product cycles now because every time a company releases a new hair magic trick or some other nonsense you collectively lose your heads. If that's all it takes to get sales, why would they try harder? You have yourselves to blame for the lack of progress and overall state of the graphics cards market; this thread is great documentation for it.This post is amazing to me. Do you honestly think that we are in a good place where a game dev needs black box code supplied by Nvidia or AMD to make games run "properly" or introduce some types of visuals? What is more troubling about this is essentially the company with the most bribe oh sorry sponsorship money gets the best performance.
It is beyond me how any free thinking gamer could support this scenario.
No, they shouldnt be doing the developers work for them. They should be selling their hardware. Now if they have trouble selling their hardware due to games not making the most out of the features their hardware is capable of, then so be it... wither and die... because the ideal of 'free thinking gamers' is of course more important to them than the survivability of their business.Exactly, one of the few sensible posts to come out of this thread. Why are many of you demanding that GPU companies do the developer's work for them? This ridiculous partisanship is what has gotten us to where we are in the first place. Every little gimmick that one company throws together to sway the dullest of fanboys wastes resources that should be spent developing faster and more efficient hardware.
What features do you think those would be?No, they shouldnt be doing the developers work for them. They should be selling their hardware. Now if they have trouble selling their hardware due to games not making the most out of the features their hardware is capable of, then so be it... wither and die... because the ideal of 'free thinking gamers' is of course more important to them than the survivability of their business.
Exactly, one of the few sensible posts to come out of this thread. Why are many of you demanding that GPU companies do the developer's work for them? This ridiculous partisanship is what has gotten us to where we are in the first place. Every little gimmick that one company throws together to sway the dullest of fanboys wastes resources that should be spent developing faster and more efficient hardware. We're stuck on 2+ year product cycles now because every time a company releases a new hair magic trick or some other nonsense you collectively lose your heads. If that's all it takes to get sales, why would they try harder? You have yourselves to blame for the lack of progress and overall state of the graphics cards market; this thread is great documentation for it.
Well features mainly involving the software/coding that enhances their cards performance or visual appeal, ie, hairworks, TressFX, Physx... thats all I can think of, lol. But yes, point made. Ideally everything should run and visualize about equally regardless of manufacturer. And yes, it is a bit of a sad state when it comes down to which manufacturer is quicker or cleverer in gaining the upper edge over the other in how they utilize coding (and/or financing/collaboration with devs) to make their hardware appear more capable. I kind of feel sad for AMD, although they would probably do the same as Nvidia in similar position, if given same influence, clout or money. But to sit back and do nothing while their ship takes on water is not exactly an appealing strategy either.What features do you think those would be?
Well stated. I cant think of any other companies that are in as blistering, froth foaming competition as these 2 GPU makers.. and fuelled by their supporters. I wish there was some overseeing body of sorts that could regulate PC gamingWhether they admit it or not, many people treat these companies like a lot of people treat sports teams. They are emotionally invested in their successes and failures. Whether or not the actions of these companies benefit the one who buys the products is strangely not at the top of the list of their concerns. The question people should be asking is "What can these companies do that will get me the best hardware and the best games, now and in the future?" If someone really thinks things through and thinks the answer is "closed and/or extremely difficult to optimize standards which will hamper the adoption of cool features," then that is a thought process I have a difficult time following.
Ever heard of planned obsolescence?
Witcher 3 is an Nvidia Gameworks title, yes? So isn't it a bit odd to blame AMD in such a way as to say "you should have anticipated Nvidia would implement their version of TressFX in such a way as to hurt your cards even though it also ended up hurting their own Kepler series and heavily impacts FPS even on their Maxwell architecture". Flip it around, why didn't CD Projekt RED give AMD builds with Hairworks sooner than 2 months from release date? If they spent so much time on Hairworks why isn't there an in game menu way to adjust how extreme the tessellation is to better support a broad range of both Nvidia and AMD cards?
If AMD worked much more closely with devs, like CD Projekt RED, than I'm fairly certain AMD would have had far more than two months of access to the game.
If they had, then maybe there WOULD be a slider for tessellation intensity in Witcher 3. But, they didn't, so.... you know the rest.
This is the classic "do everything for us" attitude that you see so many here complaining about.
Given it's a sponsored title that doesn't seem likely, it would be very surprising if Nvidia didn't have at least some say on when CD Projekt Red could distribute pre-release builds with Hairworks enabled. It's not that they were only given access two months before release it's that they weren't given any builds with Hairworks until 2 months before release. AMD is supposed to be psychic or maybe supposed to communicate in a belligerent manner "I know you probably have some tech in your game to ruin AMD performance, cought it up."?
